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List of Bakugan Dimensions Effects

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On 'In ''[[Bakugan Dimensions']]'', there were certain '''effects ''' that can change what your [[Bakugan]] can or can't do. ==Debuff=='''''Debuff''''' occurs when your defense allows you to dodge an enemy's attack, or when your defense ends up blocking all damage from your opponent's attack. Some debuffs deal counter damage when the opponent hits or misses. Strategy:*Play a dodge-defense (like [[Invigorate]], [[Flitting Flames]], or [[Circular Currents]]) to knock your opponent off guard, costing them not only a move, but also a turn.*When your opponent tries to move to any other ranges, always move forward/back to mid-range to keep the debuff effect active, unless you're facing a [[Ventus]] Brawler (as most Ventus moves miss at close- and mid-range). 
==Hasted==
'''''Hasted''''' occurs when a certain defense or gate [[Gate Cards|Gate Card]] activates the effect. Your Bakugan is will be able to perform 2 two actions no matter what they are. Although most hasted Most Hasted effects are caused by found on the [[Haos]] attribute abilities and activate when the Bakugan is winning in the Will stat, but there are rare acceptions exceptions such as [[Mercury Dragonoid]]'s special move, [[QuickSilver Skin|Quicksilver Skin]].
Strategy:
*Dispel an enemy's defense, then attack with a [[Battle Gear]]/[[BakuNano]]/[[Bakugan Trap]] attack or heavy/light/combo attack.
*Attack twice with heavy/light attacks.
*Destroy the enemy gateGate/defense, then slow the opponent with an ability or attack effect.
==DebuffImmobilized=='''''DebuffImmobilized''''' occurs when your defense allows you to dodge is an enemy's attack effect that stops the affected Bakugan from moving or when your defense ends up blocking all damage entirely from your opponen's attackdodging. Some debuffs deal counter damage when This effect is mostly used by the opponent hits [[Subterra]] abilities, but there are notable exceptions. Take full advantage of this effect against [[Pyrus]] or misses[[Ventus]] [[Fighting Styles]].
Strategy:
*Play a dodge defense As soon as you immobilize your opponent with attacks like [[InvigorateElectric Shock]], or [[Flitting FlamesDragonoid Earthquake]], use your next turn to exceed your opponent with Heavy/Light attacks and maybe even some [[Circular CurrentsCombos]] etc. *This is an excellent condition to knock your opponent off guardinflict on [[Adaptability]], not only costing as it prevents them from moving to far-range and it renders their notorious interrupt defenses useless, giving you a move but also a turnwindow to hit them directly.*When your Inflict this condition on an opponent tries if you suspect they're about to move to any other rangesuse an interrupt-defense, always move forward/back to Mid Range to keep the debuff effect alive, unless as it will prevent them from dodging your facing a [[Ventus]] Brawler when most Ventus moves miss at Close and Mid Rangeattacks.
==Slowed==
'''''Slowed''''' is a common effect by found on most [[Ventus]] and [[Subterra]] attacks and defensesabilities. It makes it so that the opponent is only capable of making one action per turn, regardless of whether or not the action was fastFast.
Strategy:
*For Ventus Attribute also takes players, use of this effect but not as much as Subterra. Use a combination of [[Typhoon Strike]] and [[Wind Burst]]/or [[Blasting Gale]] , since Typhoon Strike not only allows you to take an extra turn, but while both Wind Burst and Blasting Gale slows slow the opponent afterwards.*For Subterra does use of this effectplayers, but on extremely rare occasions. If if you manage to successfully slow the opponent, then it's best to completely open up with your attacks and forget about defenses, as chances are the opponent will end up using their one action to defend rather than to attack you.
== ImmobilizedSteadfasted=='''''ImmobilizedSteadfasted''''' is an effect that stops any prevents your opponent from starting combos against your Bakugan effected . It also prevents the opponent from moving and dodgingusing moves that do not match their [[attribute]], which can be potent against multi-attribute Fighting Styles. This effect It is mostly primarily used by the Subterra attribute, but there are notable rare exceptions. Take full advantage of this effect with the [[Ventus]] and [[Pyrus]] [[Fighting Styles]].
Strategy:
*As soon Use this when fighting multi-attribute styles such as you immobilize your opponent with attacks like [[Electric ShockLava Floes]] or [[Dragonoid EarthquakeStorm and Spitfire]], use your next turn to exceed prevent your opponent with Heavy/Light attacks and maybe even some from using a good deal of their moves. However, keep in mind this doesn't work against [[CombosClear]]Bakugan.*This is an excellent condition to inflict on [[Adaptability]] as it prevents them from moving to far range and it renders their notorious interrupt defenses useless, giving you a window Try to hit them directly.*Inflict activate this condition on an opponent if when you suspect they're about to use an interrupt go a turn without a defense as it will prevent them from dodging your attacks.==Steadfasted=='''''Steadfasted '''''is an effect that prevents your opponent a layer of protection from starting vicious combos against your Bakugan. It also prevents like the opponent ones you would find from using moves that do not match their attribute such as users of multi-styles. It is primarily used by the Subterra [[AttributeDarkus]] and [[Pyrus]], but there are rare exceptionsusers.
Strategy:*Use this when fighting multi-attributed styles such as [[Lava Floes]] or [[Storm and Spitfire]] to prevent your opponent from using a good deal of their moves. Though keep in mind this doesn't work for [[Clear]] Attributed Bakugan.*Try to activate this condition when you will have to go a turn without a defense as a layer of protection from vicious combos like the ones you would find from [[Darkus]] and [[Pyrus]] users.==Navigation==
{{Bakugan Dimensions}}
[[Category:Bakugan Dimensions]]
[[Category:Miscellaneous]]
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