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'''Gate Card Placement: Conditional'''
The order in which you play your Gate cards is almost as important as which cards you choose to play with. Gate cards are unusual as they don’t don't necessarily do anything outside of a battle. It’s It's not until they are actually used in a brawl that you will see their full affect. So, you have to strategically think ahead when playing Gate cards.
Using a card more than once is a great battle tactic! Take for example, the Gate card ‘Flybeetle Rescue’ Rescue' which allows you to put a used Red Ability card into your unused pile. When using this Gate card you need to make sure that by the time a battle begins on the card that you have a Red Ability card in your used pile. If you are using a Red Ability card with a generic use like ‘Try Again’Again', which allows you to re-roll any Pyrus, Haos, or Subterra Bakugan, then don’t don't play ‘Flybeetle Rescue’ Rescue' until you have already used ‘Try Again’Again'. However, if you are using a Red Ability card like ‘Flames of Light’ Light' then you can play ‘Flybeetle Rescue’ Rescue' first. Then, use the ‘Flames of Light’ Light' to add a Bakugan to the Gate card when your opponent lands on it.
Using Gate cards and Ability cards in a strategic order is critical to claiming ultimate victory on the battlefield and is one of the most basic but necessary tactics to keep in mind.