Card Classifications

From The Bakugan Wiki

The Tricky Gate card group takes its name from Tricky Gate, the most recognizable card featuring this mechanic. As the best-known example of the effect, its name became associated with the entire group

Tricky Gate is a Copper Gate Card that fundamentally changes one of the game's core rules. Under normal circumstances, the Bakugan with the highest G-Power wins the battle. However, Tricky Gate reverses this rule, causing the Bakugan with the lowest G-Power to win instead.

Several variations of this effect were introduced later. These cards preserve the same core mechanic while adding additional conditions, typically restricting the effect to a specific type of Bakugan, Attribute, or battle situation. Despite these variations, they all belong to the Tricky Gate card group because they share the same defining mechanic.

Card list
Number Image Description
18/48 BA150 GA SM duckwin F.png Basic example
5/15a Blinding Gate Card.PNG Basic example
6/15a BA186 GA SM quicksand.png Basic example
20/48b BA215 GA SM tricky gate.png Basic example
17/48e BA364 GA 17 GBL.png Basic example
17/48i BA456 GA GBL 17.png Basic example
17/48n Needle's Eye 17-48n.jpg Basic example (the condition is flawed; see details here.)
17/48q-1 17q Limbo Gate.jpg Basic example (the condition is flawed; see details here.)
17/48q-2 17q Short Fuse.jpg Basic example (the condition is flawed; see details here.)
20/48ah 20ah Adamantine Seal.jpg Attribute exception example (the condition is flawed; see details here.)
21/48ah 21ah Titanium Seal.jpg Attribute exception example (the condition is flawed; see details here.)
22/48ah Carbon Seal Card.PNG Attribute exception example (the condition is flawed; see details here.)
18/48a 18a Rickety Bridge-762x1024.jpg Basic example (the condition is flawed; see details here.)
18/48b The Doom Trick (NA).png Attribute exception example (the condition is flawed; see details here.)
18/48c Fire Dodge (NA).png Basic example (the condition is flawed; see details here.)
18/48d Dark Earth (NA).png Basic example (the condition is flawed; see details here.)
18/47e Calming Earth (NA).png Attribute exception example (the condition is flawed; see details here.)
18/48f Kindling (NA).png Basic example
18/48g-1 Grain of Sand (NA).jpg Basic example
20/48g-1 Mutant Ground (NA).jpg Bakugan type exception example
23/48g-1 Core Strength (NA).jpg Bakugan type exception example
17/48g-2 Pin Hole BA1362 17-48g.jpg Basic example
17/48h Drip (NA).jpg Basic example
19/48h Low Jump (NA).jpg Bakugan type exception example
23/48h Snap Ground (NA).jpg Bakugan type exception example
17/24j Spot (NA).png Basic example

It is also worth noting that some cards in this group suffer from ambiguous wording. Their effect does not always specify which G-Power value should be compared: the total G-Power, including all bonuses from Gate Cards, Ability Cards, and other effects, or the printed G-Power shown on the Bakugan itself. As a result, the effect of some cards can be interpreted in more than one way.

However, an analysis of all currently known cards in this group suggests that, whenever total G-Power is not explicitly specified, the intended comparison is most likely based on printed G-Power. This interpretation is supported by the European version of Needle's Eye, which explicitly refers to printed G-Power, as well as by the absence of any known cards whose wording contradicts this interpretation. Nevertheless, in the absence of an official clarification, this conclusion should be regarded as an interpretation based on the available evidence rather than a confirmed game rule.