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Bakugan Wiki:How to Play (Generation 1)

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basic structure
If you don’t have any Bakugan in your Unused Pile to roll, take all your Bakugan, Support Pieces and BakuNano from your Used Pile and place them in your Unused Pile. Then, pick one and roll it.
==Battle==
Battles begin when 2 Bakugan from different players land on the same Gate Card. Before the Gate Card is flipped over, players check whether certain Ability Cards can be played. Then, the Gate Card is flipped over, and the card text is read. Then, look at each of the Bakugan’s printed G-Powers and add the Gate Attribute bonus that matches your Bakugan’s attribute to your Bakugan. After that, players can play Ability Cards, Support Pieces and BakuNano from your Unused Pile, starting with the person who created the battle. The Bakugan with the highest G-Power by the end wins the battle. In the event of a tie, the Bakugan who stood on the Gate Card first wins. Gate Cards won in battle go to your Used Pile.
==Parts in more detail===The Bakugan==
The original attribute wheel
Each Bakugan is a member of one of six Attributes; Pyrus Pyrus (Fire), Subterra Subterra (Earth), Haos Haos (Light), Darkus Darkus (Darkness), Aquos Aquos (Water) and Ventus Ventus (Wind). Each Bakugan also contains a printed G-Power. This is used in battle to determine a winner.
==Special Treatment Bakugan==
There are several different types of Bakugan which behave differently than regular Bakugan. Here are the ones which feature different rulesets:
BakuChance (Bakugan who feature miniature dice that are rolled upon opening. Your Bakugan's G-Power is whatever is printed on the top of the die)
==Special Evolution Bakugan==
Special Evolution Bakugan are played separate from all other Bakugan and Support Pieces. Each Special Evolution Bakugan has a Reference Card, which is played separate of your Gate Cards and your Ability Cards. Their Reference Card lists the condition to evolve into the Special Evolutions, which are specific Bakugan with a specific G-Power. Underneath this box is the unique ability of the Special Evolution. Each Special Evolution Bakugan features “Unique.” on its Reference Card, meaning that you cannot have more than one of one specific Special Evolution Bakugan. At the beginning of your turn (before you roll) and when the conditions to evolve have been met, replace the evolving Bakugan with the evolved Bakugan. The evoliving Bakugan is removed from the game and your turn ends. This can be done when the evolving Bakugan is in either the Unused Pile or the Used Pile.
There are several different Support Pieces that can be used alongside your Bakugan. You can only play one Support Piece per battle.
===Bakugan Traps===
Bakugan Traps can be played during battle when your Bakugan matches the attribute of the Trap being used. Once activated, you may now change the attribute of your Bakugan to any of the attributes printed inside the Trap.
===Bakugan Battle Gear===
Bakugan Battle Gear can be played during battle. They come with Reference Cards, which are separate from your Ability Cards and Gate Cards. Once opened, they reveal a G-Power, which is added to your Bakugan. They also have a symbol on their outside which correspond to the different types of Gate Cards. If the Gate Card type does not match the type that is listed on the Battle Gear, you may only use the ability listed on the Battle Gear’s Reference Card that matches your Bakugan’s attribute. If the Gate Card type does match the type that is listed on the Battle Gear, you may use either ability listed on the Battle Gear’s Reference Card, no matter your Bakugan’s attribute.
===Bakugan Mobile Assault===
Bakugan Mobile Assault are attached to Bakugan before the game begins. They come with Reference Cards, which are separate from your Ability Cards and Gate Cards. You must play a Mobile Assault that matches your Bakugan’s attribute. They are rolled on to Gate Cards like regular Bakugan are. Their Reference Cards contains symbols which correspond to the different types of Gate Cards. When the Gate Card is revealed, if its type matches one of the types listed on the Bakugan Mobile Assault, you gain the G-Power Bonus printed inside the Mobile Assault and can use the ability listed on its Reference Card. However, if the Gate Card type does not appear on your Mobile Assault’s Reference Card, then the Mobile Assault is removed from the game and the Bakugan inside is played without it.
===Mechtogan/Mechtogan Titan===
Mechtogan/Mechtogan Titan are played in battle. The attribute of the Mechtogan/Mechtogan Titan must match the attribute of your Bakugan in battle. Mechtogan/Mechtogan Titan contain an Activator Card that can activate your Mechtogan/Mechtogan Titan (although a spare Gate Card may be used to activate it as well). Once activated, they reveal a hidden G-Power, which is added to your Bakugan in battle.
===Bakugan Battle Suits===
Bakugan Battle Suits are played in battle. They come with Reference Cards, which are separate from your Ability Cards and Gate Cards. The attribute of the Battle Suit must match the attribute of your Bakugan in battle. Once activated, they reveal a hidden G-Power, which is added to your Bakugan in battle. The Battle Suit’s Reference Card contains an ability, which can be activated when the Battle Suit is used in battle.
===BakuNano===
BakuNano are played in battle, when their type matches the type of Gate Card. They reveal a hidden G-Power when opened and add their G-Power to your Bakugan’s G-Power total in battle. You can use as many BakuNano in battle as you want. Once used, they are removed from the game, unless they are attached to a Mechtogan/Mechtogan Titan, in which they go to the used pile after battle.
==The Gate Cards==
Gold Gate Card design for Bakugan Battle Brawlers.
Each Gate Card features the same basic elements. On the left are the Gate Attribute Bonuses. These are added to your Bakugan based on your G-Power. Each Gate Card also features its name. Finally, there is the Gate Card text box, located on the bottom of the card. The text written here overrules the regular rules of the game.
==Ability Cards==
Blue Ability Card design for Bakugan Battle Brawlers.
Each Ability Card features the same basic elements. First, the card’s name. Then, the card’s text. The text in Bold contain the conditions that need to be met in order to play the card. The rest of the text explains what happens when the conditions are met. Some Ability Cards (typically blue ones) feature G-Power bonuses that are added based on your Bakugan’s attribute. The text on Ability Cards overrule the regular rules of the game.
==Power Level==
Some cards or Support Pieces’ Reference Cards contain a Power Level marker on the top right of the card. These cards or Support Pieces cannot be played until the Power Level in the game reaches the number on the card. The Power Level corelates with the total number of Gate Cards in each player’s used pile.
==External Pieces===BakuGauntlet/BakuMeter==
The BakuGauntlet/BakuMeter are calculators with some additional functionality. Their rules vary depending on how many players have a BakuGauntlet/BakuMeter. If only one player has a BakuGauntlet/BakuMeter, then the player with the Gauntlet/Meter may choose whether they take the Gate Attribute bonus on the Gate Card or take the G-Power boost from the Gauntlet/Meter by pressing the G button on the Gauntlet/Meter once and pressing the = key. If both players have a BakuGauntlet/BakuMeter, then both players get both the Gate Attribute bonus and the G-Power bonus from the Gauntlet/Meter.
==Hand Launchers==
Hand Launchers may be used to roll Bakugan instead of doing so by hand.
=The Big Game=
The Big Game is an expanded version of the original game. The main difference is that the Big Game doubles all aspects (Bakugan, Gate Cards, Ability Cards, Support Pieces, BakuNano and Gate Cards required to win). You cannot have more than one copy of any one card.