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*The following rules apply to the full version of the Bakugan game consisting of two players.
*For multiplayer rules, see [[User:Abce2/Rulebook#Multiplayer_Rules_.28Section_8.29|section 8]].
*For cardless rules, see [[User:Abce2/Rulebook#Cardless_Rules_.28basic_game.29_.28Section_9.29|section 9]].
*Before playing, each player is required to have three Bakugan toys along with their Character cards, six BakuCores, and a deck consisting of exactly 40 cards.
*Cards can contradict the basic rules of the game. In the case that this happens, follow the text on the card.
*The word "can’tcan't" overrides any cards or effects that would otherwise happen.
*Cards complete in the order that their text reads, from top to bottom.
*If a card has an effect that can’t can't be completed, that part of the card is ignored. Continue completing any additional text on the card.
*In the case that a player has multiple effects that occur at the same time, that player chooses the order for those effects to happen.
*Energy is the fundamental resource used to play cards and generate effects.
**The primary way to create Energy is by uncharging Energy cards (see rule [[User:Abce2/Rulebook#Gameplay_Terms|7.2.2.]]).
***Players may not uncharge an Energy card to produce Energy unless they need it to play a card.
**Negative (-) numbers subtract from the total of whatever it is the player is counting.
***If a Bakugan Damage Rating becomes negative, it is treated as 0 when counting damage and does not subtract from a Team Attack (see [[User:Abce2/Rulebook#Team_Attack|rule 5.12]]).
**The letter X will appear on some cards. This is a variable and can have different values throughout the game.
***While a card with an X in the cost is in your hand, deck, discard pile, or in play, the X counts as zero.
***While a card with an X in the cost is in the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]), the X counts as whatever amount of energy was spent to pay X.
===Symbols===
*Symbols are used to represent some of the basic elements of the game.
**Faction (see [[User:Abce2/Rulebook#Ending_the_Game|rule 1.5]]) icons are symbols that represent the different Factions of Bakugan there are. These symbols are [[Haos]], [[Ventus]], [[Aquos]], [[Pyrus]], [[Darkus]], and [[Aurelus]].
**Keyword icons are symbols that indicate a particular Keyword. These symbols are [[FrostStrike]], [[DoubleStrike]], and [[ShadowStrike]].
===Cards===
*Before a game starts, there are two places cards may appear: In a player’s player's deck and in a player’s player's Bakugan Character card zone. Only Bakugan Character cards can be found in the Bakugan Character card zone at the start of the game and are not to be shuffled into a player’s player's deck.
===Bakugan===
*1.14.1. At the start of each turn, the player who won the most recent Brawl becomes the starting player.
**1.14.1.1. The player who placed the final BakuCore during the game’s game's initial setup is the starting player on the first turn of the game.
*1.14.2. When a player has priority, they may choose to play cards and use abilities. If they choose not to add to the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]), the most recent card or ability added to the batch completes.
**1.14.2.1. Once a card or ability completes, priority is returned to the starting player.
*1.14.3. After the starting player makes any gameplay decisions, the non-starting player gets an opportunity to make theirs. This continues until each player decides to make no further game actions in sequential order.
*1.14.4. Once a card or ability is played, that player retains priority. That player may continue to play additional cards or abilities before the opponent has a chance to act. Once the player with priority decides that they don’t don't have more to add to the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]), the other player is given priority.
*1.14.5. While a card is completing and some parts of the card have taken effect, no players have priority. The card being played must finish its effects before the starting player gets priority again.
*1.14.6. When there are no cards or abilities played and neither player adds to the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]), play continues to the next step.
===Costs===
===Drawing a Card===
*1.17.1. Players draw cards by taking the top card of their deck and putting it into their hand. Once per turn, this is a game action that takes place during the Start Phase (see [[User:Abce2/Rulebook#Start_Phase|rule 5.2]]), but there are also other effects that can cause a player to draw a card.
*1.17.2. If there are no cards remaining in a player’s player's deck when they are directed to draw a card, the player skips that draw.
==Parts of a Card (Section 2)==
===General===
*2.1.1. The parts of a card are the name, energy cost, type line, Faction, set indicator, text, art, [[B-Power]], [[Damage Rating]], BakuCore indicator, legal text, collection number. Some cards may have multiple or all of these traits. These parts are identified by holding the card vertically, but in the case of a Flip card, the card will need to be rotated horizontally.
===Name===
===Energy Cost===
*2.3.1. A card’s card's energy cost is listed in the top right corner.
**2.3.1.1. The energy cost of a card indicates what a player must spend from their energy pool to play a card.
*2.3.2. Any additional cost listed on a card isn’t isn't a part of the energy cost.
*2.3.3. If an effect allows for a card to be played for “free”"free", it means that the energy cost is zero. [2]
===Type Line===
*2.4.1. The type line is located directly below the Art. It conveys the card’s card's card type(s) and Faction(s).
*2.4.2. Card Types
**2.4.2.1. The card types are [[Action]], [[Hero]], [[Flip]], [[Evo ]] and [[Character]].
===Faction===
*2.5.1. A card is the Faction or Factions indicated by the Faction icons listed on the type line.
**2.5.1.1. The six Factions are [[Aquos]], [[Darkus]], [[Haos]], [[Pyrus]], [[Ventus]], and [[Aurelus]].
**2.5.1.2. A card with two or more Faction symbols is considered both Factions.
*2.5.1.3. Effects may change a card’s card's Faction.
===Set Indicator===
*2.7.1. The text is printed on the lower half of a card.
*2.7.2. A card’s card's text box may include italicized text, called flavor text, which has no game function.
===Art===
*2.9.1. Character and Evo cards have a B-Power number listed on the left side of the card, under the Art. It is indicated by a number followed by the B-Power symbol (BP).
*2.9.2. If a Character or Evo card has a B--Power value of zero or lower, it is considered to be zero.
*2.9.3. If an effect sets a Character or Evo's B-Power to a specific value, it refers to a card's "base (BP)".
==Card Types (Section 3)==
===General===
*3.1.1. The different card types are [[Character]], [[Evo]], [[Hero]], [[Action]], [[Flip]], and Energy cards.
===Character Cards===
*3.2.1. The only cards that are not to be shuffled into a player’s player's deck are Character Cards. These cards provide specific details about the Bakugan that players roll during the game. Character cards begin the game face down.
===Evo Cards===
*3.3.2. When an Evo card is played, it is placed on top of the Character Card of the appropriate Bakugan that player controls. If the Character Card was face down when the Evo card is played, first flip the Character Card face up, then play the Evo card on top of it.
*3.3.3. Only the top-most Evo card’s card's stats and abilities are counted for a Bakugan. Evo card's stats and abilities replace the underneath Character card’s card's stats and abilities.
===Hero Cards===
*3.5.1. At any point that a player has priority, that player may cast an Action card.
*3.5.2. When an Action card is played, follow the text on the card, and then put it into your discard pile. If part of the card can’t can't be completed, that part of the card is ignored.
*3.5.3. Action cards have an effect that only last throughout the turn. At the End phase, Bakugan revert to their original states.
*3.6.1. Players may only play Flip cards when they are flipped from the top of their deck due to damage being dealt. If a player is dealt damage and flips a Flip Card, that player chooses whether or not to play that card before any other player gets an opportunity to play any cards and before any remaining damage is dealt.
*3.6.2. If a Flip Card is played during the Damage Phase, players may add to the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]) by following normal priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.1314]]).
===Energy Cards===
*3.7.1. During the Energize step (see [[User:Abce2/Rulebook#Energize_Step|rule 5.4]]) each player is given the opportunity to Energize (see [[User:Abce2/Rulebook#Gameplay_Terms|rule 7.2.4]]) a card from their hand.
*3.7.2. Energy cards have the card type Energy card while in play, but have their printed card type while in any other zone.
*4.1.1. A zone is any place a game piece can be during the game. There are six different zones: deck, hand, batch, discard pile, play area, and BakuCore Field.
*4.1.2. Cards in decks and in the batch cannot change order during the game. In addition, BakuCores on the BakuCore Field may not be rearranged unless the rules (see [[User:Abce2/Rulebook#BakuCore_Field|rule 4.7]]) require it. Other zones may be arranged and rearranged at their controller's preference, as long as their opponent is made aware of the changes being made.
*4.1.3. When a card moves zones, that card returns to its written text. Modifications to cards do not carry over from one zone to another.
===Deck===
*4.2.1. A player’s player's deck must consist of exactly 40 cards that share Factions with the Bakugan on that player’s player's team. There can be no more than three copies of any card in a deck.
*4.2.2. Each player’s player's deck must remain in a single face down pile. Players may not look at the cards in either player's deck, nor change the order of their contents during a game.
*4.2.3. Players are allowed to ask for the remaining number of cards in the opponent's deck at any time. When a player is asked, they are allowed to pick up their deck and count it face down.
*4.4.1. When a card is played, that card enters the batch and when an ability is activated, that ability enters the batch.
*4.4.2. In some cases, multiple effects may enter the batch at the same time. When two or more of these effects are controlled by a single player, that player may choose the ordering of their effects. In the case that some effects are controlled by different players, the starting player’s effects will enter the batch first, followed by the end of the batch going to the non-starting player’s player's effects.
*4.4.3. Once both players pass priority and don’t don't add to the batch, the card or ability at the end of the batch resolves. Repeat this for each card or ability on the batch using priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]).
**4.4.3.1. The end of the batch is the most recent card or ability played.
===Play Arena===
*4.6.1. The play area is a combination of cards that stay in play from turn to turn. These cards consist of Character cards, Evo’sEvo's, Heroes, and Energy cards.
*4.6.2. Cards in the play area do not go to the discard pile after they are used.
==Turn Structure (Section 5)==
===General===
*5.1.1. Each turn consists of the following four phases: [[User:Abce2/Rulebook#Start_Phase|Start Phase]], [[User:Abce2/Rulebook#Roll_Phase|Roll Phase]], [[User:Abce2/Rulebook#Brawl_Phase|Brawl Phase]], and [[User:Abce2/Rulebook#End_Phase|End Phase]]. Each of these four phases are separated into additional steps.
*5.1.2. Following priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), each phase is taken simultaneously by both players.
*5.1.3. A phase can only end when both players have passed, in succession, with no cards or abilities remaining to be completed. Once a card or ability is completed, both players gain the opportunity to play additional cards and abilities during that phase.
===Rolling Step===
*5.7.1. Prior to rolling the selected Bakugan, each player simultaneously says “Bakugan "Bakugan Brawl!" (or another agreed upon way to release simultaneously) and rolls their Bakugan towards the BakuCore Field.
**5.7.1.1. Bakugan can either be rolled end over end, slid or spun forward.
===Power Step===
*5.9.1. Following priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]) by playing cards and using abilities.
===Victor Step===
*5.10.1. The start of the Victor Step begins when the Bakugan with the highest B-Power, rolled from the Brawl Phase, is declared the Victor (see definition [[User:Abce2/Rulebook#Gameplay_Terms|7.2.10]]).
*5.10.2. All abilities that occur due to a Victor being declared enter the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]) in the order that the controller chooses.
*5.10.3. Following priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch by playing cards and using abilities.
===Damage Step===
*5.11.1. Damage is dealt to the opposing player by flipping cards face up from the top of that player’s player's deck, one at a time. Cards flipped off the top of the deck are placed into the owner’s owner's discard pile.
*5.11.2. Players cannot play cards or use abilities while damage is being dealt, unless a Flip Card is both flipped and played by the Flip Card’s owner.
**5.11.2.1. If a Flip card is played, players are allowed to play cards and use abilities by following normal priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]).
***5.11.2.1.1. Opposing cards played in response to a Flip card that would modify the Victor Bakugan’s Bakugan's damage dealt have no effect.
*5.11.3. Once damage has completed, following priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch by playing cards and using abilities.
===Team Attack===
*5.12.1. A Team Attack occurs when all Bakugan from one player’s player's team are opened, and that player won the Brawl phase for the turn.
*5.12.2. [3] To perform a Team Attack, combine the Damage Rating of all Bakugan from that player’s player's team. That number will be the Bakugan from this turns Brawl phase’s phase's Damage Rating.
**5.12.2.1. Negative Damage Ratings from non-attacking Bakugan do not subtract from the attacking Bakugan’s Bakugan's Damage Rating.
**5.12.2.2. BakuCores that grant additional Damage Rating to non-attacking Bakugan are part of those Bakugan’s Bakugan's Damage Rating and are included.
**5.12.2.3. Abilities such as DoubleStrike and FrostStrike only apply to team attacks if the Victor Bakugan has these abilities.
*5.12.3. Once the attacking Bakugan has completed its attack, retract (see [[User:Abce2/Rulebook#Retracting_Step|rule 5.13]]) all Bakugan that player controls.
===Retracting Step===
*5.13.1. As soon as the retracting step begins, all Bakugan are removed from the Brawl Phase.
*5.13.2. If the non-Victor player had a Bakugan involved in the Brawl Phase, that player retracts (see [[User:Abce2/Rulebook#Gameplay_Terms|rule 7.2.5]]) that Bakugan and places all attached BakuCore's back onto the BakuCore Field.
*5.13.3. If the Victor player participated in a team attack during the Brawl Phase, that player retracts all Bakugan they control and places all BakuCores that were attached to them back onto the BakuCore Field.
===Play Step===
*5.15.1. Following priority rules (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch (see rule 4.4) by playing cards and using abilities. This is the last instance of card plays and abilities that will happen during the turn.
===Charge Step===
*5.16.1. During the charge step, both players charge all uncharged Energy cards they control (see rules [[User:Abce2/Rulebook#Gameplay_Terms|7.2.1 ]] and [[User:Abce2/Rulebook#Gameplay_Terms|7.2.2]]).
===Reset Step===
*5.17.1. During the reset step, all turn duration modifications to Bakugan are reset and they return to their base BPowerB-Power, Damage Rating, and Faction type. All Energy granted by cards with +[X]Energy effects is lost.
==Playing Cards, Abilities, and Effects (Section 6)==
===General===
*6.1.1. There are game actions that will cause a change in priority (see [[User:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]). Before priority is changed, the player taking any of these game actions may respond to their own effects. Once a player has added everything they wish to the batch, play passes to the non-acting player (see [[User:Abce2/Rulebook#Acting_Player|rule 7.6]]).
===Playing Cards===
*6.3.1. Triggered abilities are abilities that have specified conditions in which they occur. They typically appear as "When/if/at/other", "condition", "effect".
*6.3.2. If a Triggered ability has each of its conditions met, the result is put on the top of the batch. All rules that apply to the resolution of a card’s card's play effect in the batch (see [[User:Abce2/Rulebook#Batch|4.4]]) apply to a triggered ability in the batch.
*6.3.3. If multiple triggered abilities would occur simultaneously, "the starting player" first places each of his or her abilities in the batch in the order he or she chooses. Then the other player places his or her abilities on top of the batch in the order he or she chooses.
**6.3.3.1. In the case of a game with 3+ players, “the "the starting player” player" first places each of his or her abilities in the batch in the order he or she chooses. This process then proceeds clockwise until all players with triggered abilities have placed their abilities in the batch.
*6.3.4. If a triggered ability is optional, the controller decides whether or not they put the ability in the batch.[4]
===Activated Abilities===
*6.4.1. Activated abilities have a cost and effect. They appear as "[cost]: [effect]".
*6.4.2. In order for an activated ability to be announced, all costs must be paid. Once costs are paid and the ability is announced, the effect is put on the top of the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]). All rules that apply to the resolution of a card's play effect in the batch apply to an activated ability in the batch.
*6.4.3. Some activated abilities have conditions under which their cost can be paid. These conditions must be met in order for the cost of an activated ability to be paid.
*6.5.2. BakuCore effects are considered static abilities while they are held by a Character card.
**6.5.2.1. Some Characters have static abilities that are applied if they are holding a specific type of BakuCore. These appear as "(BakuCore Icon): (effect)."
**6.5.3. Static abilities can be active in a player’s player's hand, discard pile or the batch. These abilities will make statements about being in the zone they are active in. If there is no such statement, the ability only applies while in play.
===Energy Abilities===
*6.6.1. Energy cards can be activated any time a player has priority. Using Energy cards to create Energy is called an Energy ability.
*6.6.2. Energy abilities are not put in the batch.
**6.10.2.2. The card that created the negated effect goes to the discard pile in the case of an action.
**6.10.2.3. A BakuCore that is negated is returned to the BakuCore Field (see [[User:Abce2/Rulebook#BakuCore_Field|rule 4.7]]).
**6.10.2.4. An effect that was created by a card in play is removed from the batch but the card that created the effect remains in play.
*7.2.2. Uncharge
**7.2.2.1. Uncharge, uncharged, and uncharging refer to horizontal Energy cards. Uncharging an Energy card produces energy (see [[User:Abce2/Rulebook#Energy|rule 1.7.]]).
*7.2.3. Spend
*7.2.5. Retract
**7.2.5.1. Retract refers to returning an open Bakugan to its closed form and placing (see [[User:Abce2/Rulebook#BakuCore_Field|rule 4.7]]) back any BakuCores it may be holding.
*7.2.6. Open
**7.2.6.1. Open Bakugan are any Bakugan that opened during the Roll phase (see [[User:Abce2/Rulebook#Roll_Phase|rule 5.5]]). In addition, Bakugan that have previously won a Bakugan Brawl, but have not yet been retracted from abilities or the Team Attack (see [[User:Abce2/Rulebook#Team_Attack|rule 5.12]]), are also open.
**7.2.6.2. A Bakugan does not need to have a BakuCore attached to it in order to be considered open, but must open as a result of the magnet portion of the Bakugan hitting a BakuCore. If an illegal roll has been made, that roll is considered missed (see [[User:Abce2/Rulebook#Rolling_Step|rule 5.7 ]] for legal roles).
*7.2.7. Trigger
**7.2.7.1. Triggers can result from any of the following events: a card being played, another ability being triggered or activated, starting a new phase or step, and ending a new phase or step.
**7.2.7.2. When a trigger occurs, it enters the batch (see [[User:Abce2/Rulebook#Batch|rule 4.4]]).
*7.2.8. Flip
**7.2.8.1. Cards that are flipped are turned face up, one at a time, from the top of a player’s player's deck.
*7.2.9. Stop
**7.2.9.1. A stop will end all remaining damage from the damage origin (see [[User:Abce2/Rulebook#Costs|rule 1.15.1.]]).
*7.2.10. Victor
**7.2.10.1. The Victor is decided each turn during the Victor step (see [[User:Abce2/Rulebook#Victor_Step|rule 5.10]]), when the Bakugan with the highest B-Power is declared.
===Keyword Abilities===
**7.3.1.1. A Bakugan with DoubleStrike deals twice the amount of damage based on its (DR) all at once when it attacks.
 
***7.3.1.1.1. Example - If a Bakugan has 5(DR) and has DoubleStrike, it will deal 10 damage when it attacks its opponent.
**7.3.1.2. When a Brawl Phase’s Phase's outcome is decided by (DR) instead of (BP), count the Bakugan’s Bakugan's (DR) amount, and not the DoubleStrike damage.
*7.3.2. ShadowStrike
**7.3.2.1. Bakugan with ShadowStrike can't have its (DR) or (BP) reduced by cards or BakuCores.
 
***7.3.2.1.1. Example - If a Bakugan with ShadowStrike is the Victor of the Brawl Phase and they are attacked to a BakuCore that gives -2 (DR), the BakuCore is ignored.
*7.3.3. FrostStrike
**7.3.3.1. Bakugan with FrostStrike increases the losing opponent’s opponent's Flip card costs by that amount. 
***7.3.3.1.1. Example - If an attacking Bakugan has 1 FrostStrike and the opponent wants to play any Flip cards from the Bakugan's damage, they will have to pay an extra 1 Energy to do so.
===Acting Player===
*7.6.1. The acting player is the player who has priority (see [[User:Abce2/Rulebook#Making_Selections|rule 1.13]]). Once that player passes priority, the non-acting player then becomes the acting player.
===Copying Cards and Abilities===
*7.7.1. When a card or ability copies another card or ability’s ability's effect, treat it as if it had been played independently.
*7.7.2. Copied cards do not have the modified abilities granted to the original card.
**7.8.1.2. Illegal card plays are negated and any effects are reversed.
**7.8.1.3. Illegally played cards are returned to its owner’s owner's hand and any Energy used to pay for it returns to that player’s Energy Pool.
**7.8.1.4. Illegally played cards returned to their owner’s owner's hand may still be played legally.
*7.8.2. Illegal Bakugan Plays
===Modifications===
*8.2.1. Priority rules remain the same (see [[User:Abce2/Rulebook#Making_Selections|rule 1.13]]) but pass in a clockwise direction.
*8.2.2. In the case that the starting player (see [[User:Abce2/Rulebook#Starting_Player|rule 7.5]]) is not part of the Bakugan Brawl, the player closest to the starting player, going clockwise, wins ties.
*8.2.3. The Victor deals damage to each other player, rather than just one player.
*8.2.4. When a player has no cards remaining in their deck and is dealt damage, that player is eliminated from the game, but the game does not end until there is only one remaining player.
==Cardless Rules (basic game) (Section 9)==
===Selection Step===
*9.4.1. Starting with the starting player, each player chooses an unopened (see [[User:Abce2/Rulebook#Gameplay_Terms|rule 7.2.6]]) Bakugan to roll and places it in front of them.
===Rolling Step===
*9.5.1. Prior to rolling the selected Bakugan, each player simultaneously says “Bakugan "Bakugan Brawl!" and rolls their Bakugan towards the BakuCore Field.
*9.5.2. Each player that opened (see [[User:Abce2/Rulebook#Gameplay_Terms|rule 7.2.6]]) a rolled Bakugan reveals their face down Bakugan Character card and moves to the Brawl Phase. If neither Bakugan opened, start over from the beginning of the Roll Step.
===Brawl Phase===
*9.6.1. Each Bakugan that is part of the Brawl phase gains any BakuCore abilities from the BakuCores it picked up.
*9.6.2. Compare BPower B-Power to see who has the higher BPower B-Power and wins the Bakugan Brawl. In the case of a tie, the winner is the starting player.
*9.6.3. Collect all BakuCores from the winning Bakugan and put them next to that Bakugan’s Bakugan's Character card.
**9.6.3.1. If the winning players Bakugan did not pick up a BakuCore when it opened, that player selects one from the BakuCore Field and put it next to that Bakugan’s Bakugan's Character card.
*9.6.4. Players retract (see [[User:Abce2/Rulebook#Gameplay_Terms|rule 7.2.5]]) losing Bakugan and place back any BakuCores they were holding back on the BakuCore Field (see [[User:Abce2/Rulebook#BakuCore_Field|rule 4.7]]).
===Winning===
*9.7.1. Once a player has collected three BakuCores, that player is declared the winner.