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Created page with "The ''Battle Planet Trading Card Game''' is a more advanced version of the Battle Planet Toy Battling Game. ==Components== To sta..."
The ''Battle Planet Trading Card Game''' is a more advanced version of the [[Bakugan Battle Planet: Toy Battling Game|Battle Planet Toy Battling Game]].
==Components==
To start off with, each player must have:
*A 40 card deck, which can consist of any non-[[Character Card (Reboot)|Character Card]], as long as there are only 3 copies of a card per deck, and the [[Faction]]s of the cards must match one of the Factions of the player's Bakugan.
*3 unique Bakugan. These Bakugan can be a combination of any Factions, and both Core and [[Ultra Bakugan|Ultra]] versions of a Bakugan may be played together.
*6 [[BakuCore (Reboot)|BakuCores]]. The combination of symbols of the BakuCores ([[Helix]], [[Shield]], etc) must match the exact combination of BakuCore symbols on the Bakugan's Character Cards.
==Gameplay==
Each turn of gameplay consists of four phases: the [[Start Phase]], [[Roll Phase]], [[Brawl Phase]], and [[End Phase]].
===Set up===
Prior to the game starting, the players must set up playing field. This consists of designated areas for each players' deck, discard pile Energy Cards, and Bakugan and their respective Character Cards. None of these areas may be in the way of a player rolling onto the Hide Matrix.
After these sections are decided, a player must be selected to begin placing BakuCores on the [[Hide Matrix]]. This is typically done through methods such as coin/BakuCore tosses, etc.
Each player then alternates between placing a BakuCore on the Hide Matrix. Each Core that a player places must have at least one side touch another BakuCore that is already on the Hide Matrix. Once all of the players' BakuCores have been placed on the Hide Matrix, the game moves to the first Start Phase, and cycles though the four Phases from there.
===Start Phase===
{{Main|Start Phase}}
The Start Phase is the start of each turn. During this phase, each player draws a card from their deck (players that do not have any cards in their deck do not automatically lose if they cannot draw; losing can only be caused by [[Damage]]).
In addition to drawing a card, players may, but are not required to, Energize a card. To do this, a card from the player's hand is placed, face down, in the area designated for Energy cards. These cards start standing vertical, or "Uncharged", but as they are used for Ability Cards (covered more in the Brawl Phase section), they are rotated 90 degrees so that the long side of the card is horizontal. In this state, Energy Cards are referred to as "Charged".
===Roll Phase===
{{Main|Roll Phase}}
The Roll Phase is where each player decides on and rolls their Bakugan.
Each player must select an unopened Bakugan to roll. A Bakugan is considered "unopened" if it has not won a brawl, or if other effects, such as an Ability Card with a Retract effect or a [[Team Attack]], have forced it to the unopened state.
Once each player has decided on their Bakugan, they prepare to roll their selected Bakugan. This must been done at least two card lengths away from the Hide Matrix. Bakugan must be rolled, and not bounced or dropped onto the Hide Matrix.
If neither player's Bakugan open, each player resets and the rolling starts again. Once at least one player opens on a BakuCore, the Brawl Phase begins. If only one player opens their Bakugan, and no other player chooses to [[Reroll]], the player that opens automatically wins the Brawl Phase.
===Brawl Phase===
{{Main|Brawl Phase}}
The Brawl Phase begins once more than one player has opened their Bakugan during a singular Roll Phase. This Phase is a contest of [[B-Power]] (unless otherwise stated by specific Ability Card effects), and players may play Ability Cards from their hand to activate effects.
To play an Ability Card from their hand, a player must have the appropriate amount of Uncharged Energy Cards in their Energy Card section. Each Ability Card requires a specific amount of Energy to be played, so to do so, the player playing the card rotates the same number of Uncharged Energy Cards in their section, changing them to Charged. Only Uncharged Energy Cards may be used to play Ability Cards.
At the end of this section of the Brawl Phase, if each player chooses to or cannot play anymore Ability Cards, the player with the highest B-Power is the Victor. If the Brawl Phase results in a tie, the Victor is determined by both players flipping the top card of their deck. The winner is determined by which player's card has the highest Energy cost.
The Brawl Phase then moves into the Victor Step. Any cards that have a [[Victor (Reboot)|Victor]] effect activate that effect at this point.
After that, the losing player must take [[Damage]]. Damage is calculated by the total Damage accumulated by the Victor during the Brawl Phase, including the respective Bakugan's Damage value and any Ability Cards, BakuCores, or other effects that add or subtract Damage. To take Damage, the losing player must flip over the equal number of cards from their deck into their used pile. This process cannot be halted except by a [[Flip Card]], a card that is specifically designed to be played during the Damage Step. However, the player who flips the Flip Card must have the appropriate amount of Uncharged Energy to play the card. No other Ability Cards may be played during this step.
After the losing player takes all appropriate Damage and does not lose the game, the losing player's Bakugan is Retracted, and the Victor's remains open, and cannot be rolled again until Retracted.
===End Phase===
{{Main|End Phase}}
Between the Brawl Phase and the Start Phase, players may play Ability Cards.
After each player has played the cards they wish to, each player also recharges all Charged Energy Cards in their Energy Card section, returning them back to the Uncharged State. After these steps are done, each Bakugan is cleared of any card effects that change their B-Power or Damage. The turn then ends, and a new turn begins with the Start Phase.
==Components==
To start off with, each player must have:
*A 40 card deck, which can consist of any non-[[Character Card (Reboot)|Character Card]], as long as there are only 3 copies of a card per deck, and the [[Faction]]s of the cards must match one of the Factions of the player's Bakugan.
*3 unique Bakugan. These Bakugan can be a combination of any Factions, and both Core and [[Ultra Bakugan|Ultra]] versions of a Bakugan may be played together.
*6 [[BakuCore (Reboot)|BakuCores]]. The combination of symbols of the BakuCores ([[Helix]], [[Shield]], etc) must match the exact combination of BakuCore symbols on the Bakugan's Character Cards.
==Gameplay==
Each turn of gameplay consists of four phases: the [[Start Phase]], [[Roll Phase]], [[Brawl Phase]], and [[End Phase]].
===Set up===
Prior to the game starting, the players must set up playing field. This consists of designated areas for each players' deck, discard pile Energy Cards, and Bakugan and their respective Character Cards. None of these areas may be in the way of a player rolling onto the Hide Matrix.
After these sections are decided, a player must be selected to begin placing BakuCores on the [[Hide Matrix]]. This is typically done through methods such as coin/BakuCore tosses, etc.
Each player then alternates between placing a BakuCore on the Hide Matrix. Each Core that a player places must have at least one side touch another BakuCore that is already on the Hide Matrix. Once all of the players' BakuCores have been placed on the Hide Matrix, the game moves to the first Start Phase, and cycles though the four Phases from there.
===Start Phase===
{{Main|Start Phase}}
The Start Phase is the start of each turn. During this phase, each player draws a card from their deck (players that do not have any cards in their deck do not automatically lose if they cannot draw; losing can only be caused by [[Damage]]).
In addition to drawing a card, players may, but are not required to, Energize a card. To do this, a card from the player's hand is placed, face down, in the area designated for Energy cards. These cards start standing vertical, or "Uncharged", but as they are used for Ability Cards (covered more in the Brawl Phase section), they are rotated 90 degrees so that the long side of the card is horizontal. In this state, Energy Cards are referred to as "Charged".
===Roll Phase===
{{Main|Roll Phase}}
The Roll Phase is where each player decides on and rolls their Bakugan.
Each player must select an unopened Bakugan to roll. A Bakugan is considered "unopened" if it has not won a brawl, or if other effects, such as an Ability Card with a Retract effect or a [[Team Attack]], have forced it to the unopened state.
Once each player has decided on their Bakugan, they prepare to roll their selected Bakugan. This must been done at least two card lengths away from the Hide Matrix. Bakugan must be rolled, and not bounced or dropped onto the Hide Matrix.
If neither player's Bakugan open, each player resets and the rolling starts again. Once at least one player opens on a BakuCore, the Brawl Phase begins. If only one player opens their Bakugan, and no other player chooses to [[Reroll]], the player that opens automatically wins the Brawl Phase.
===Brawl Phase===
{{Main|Brawl Phase}}
The Brawl Phase begins once more than one player has opened their Bakugan during a singular Roll Phase. This Phase is a contest of [[B-Power]] (unless otherwise stated by specific Ability Card effects), and players may play Ability Cards from their hand to activate effects.
To play an Ability Card from their hand, a player must have the appropriate amount of Uncharged Energy Cards in their Energy Card section. Each Ability Card requires a specific amount of Energy to be played, so to do so, the player playing the card rotates the same number of Uncharged Energy Cards in their section, changing them to Charged. Only Uncharged Energy Cards may be used to play Ability Cards.
At the end of this section of the Brawl Phase, if each player chooses to or cannot play anymore Ability Cards, the player with the highest B-Power is the Victor. If the Brawl Phase results in a tie, the Victor is determined by both players flipping the top card of their deck. The winner is determined by which player's card has the highest Energy cost.
The Brawl Phase then moves into the Victor Step. Any cards that have a [[Victor (Reboot)|Victor]] effect activate that effect at this point.
After that, the losing player must take [[Damage]]. Damage is calculated by the total Damage accumulated by the Victor during the Brawl Phase, including the respective Bakugan's Damage value and any Ability Cards, BakuCores, or other effects that add or subtract Damage. To take Damage, the losing player must flip over the equal number of cards from their deck into their used pile. This process cannot be halted except by a [[Flip Card]], a card that is specifically designed to be played during the Damage Step. However, the player who flips the Flip Card must have the appropriate amount of Uncharged Energy to play the card. No other Ability Cards may be played during this step.
After the losing player takes all appropriate Damage and does not lose the game, the losing player's Bakugan is Retracted, and the Victor's remains open, and cannot be rolled again until Retracted.
===End Phase===
{{Main|End Phase}}
Between the Brawl Phase and the Start Phase, players may play Ability Cards.
After each player has played the cards they wish to, each player also recharges all Charged Energy Cards in their Energy Card section, returning them back to the Uncharged State. After these steps are done, each Bakugan is cleared of any card effects that change their B-Power or Damage. The turn then ends, and a new turn begins with the Start Phase.