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Bakugan Wiki:Rulebook

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===Drawing a Card===
*1.17.1. Players draw cards by taking the top card of their deck and putting it into their hand. Once per turn, this is a game action that takes place during the Start Phase (see rule 5.2), but there are also other effects that can cause a player to draw a card.
*1.17.2. If there are no cards remaining in a player’s deck when they are directed to draw a card, the player skips that draw.
==Parts of a Card (Section 2)==
===General===
*2.1.1. The parts of a card are the name, energy cost, type line, Faction, set indicator, text, art, B-Power, Damage Rating, BakuCore indicator, legal text, collection number. Some cards may have multiple or all of these traits. These parts are identified by holding the card vertically, but in the case of a Flip card, the card will need to be rotated horizontally.
 
===Name===
*2.2.1. The name of a card is on the upper left corner.
 
===Energy Cost===
*2.3.1. A card’s energy cost is listed in the top right corner.
 
**2.3.1.1. The energy cost of a card indicates what a player must spend from their energy pool to play a card.
 
*2.3.2. Any additional cost listed on a card isn’t a part of the energy cost.
 
*2.3.3. If an effect allows for a card to be played for “free”, it means that the energy cost is zero. [2]
 
===Type Line===
*2.4.1. The type line is located directly below the Art. It conveys the card’s card type(s) and Faction(s).
 
*2.4.2. Card Types
 
**2.4.2.1. The card types are Action, Hero, Flip, Evo and Character.
 
===Faction===
*2.5.1. A card is the Faction or Factions indicated by the Faction icons listed on the type line.
 
**2.5.1.1. The six Factions are Aquos, Darkus, Haos, Pyrus, Ventus, and Aurelus.
 
**2.5.1.2. A card with two or more Faction symbols is considered both Factions.
 
*2.5.1.3. Effects may change a card’s Faction.
 
===Set Indicator===
*2.6.1. The set indicator conveys which card set a card was printed in. It is located on the bottom right corner.
 
===Text===
*2.7.1. The text is printed on the lower half of a card.
 
*2.7.2. A card’s text box may include italicized text, called flavor text, which has no game function.
 
===Art===
*2.8.1. The art is found on the top half of the card.
 
===B-Power===
*2.9.1. Character and Evo cards have a B-Power number listed on the left side of the card, under the Art. It is indicated by a number followed by the B-Power symbol (BP).
 
*2.9.2. If a Character or Evo card has a B--Power value of zero or lower, it is considered to be zero.
 
*2.9.3. If an effect sets a Character or Evo's B-Power to a specific value, it refers to a card's "base (BP)".
 
===Damage Rating===
*2.10.1. Character and Evo cards have a Damage Rating number listed on the right side of the card, under the Art. It is indicated by a number followed by the Damage Rating symbol (DR).
 
*2.10.2. If a Character or Evo card has a Damage Rating value of zero or lower, it is considered to be zero.
 
*2.10.3. Effects that set a Character or Evo's Damage Rating to a specific value, it refers to a card's "base (DR)".
 
===BakuCore Indicator===
*2.11.1. Character cards have a BakuCore indicator listed on the top right of a card. It is indicated by two hex shaped icons with a symbol inside the icons.
 
*2.11.2. Players must use BakuCores that match the symbols indicated on the BakuCore indicator.
 
===Art Credit===
*2.12.1. The art credit, when applicable, is listed on the bottom left of a card. It has no game function.
 
===Legal Text===
*2.13.1. The legal text lists the trademark and the copyright information. It is listed after the art credit and has no game function.
 
===Collection Number===
*2.14.1. The collection number is on the bottom right of a card. It has no game function. It is shown in the form of [card number]/[total cards in the set].
 
==Card Types (Section 3)==
===General===
*3.1.1. The different card types are Character, Evo, Hero, Action, Flip, and Energy cards.
 
===Character Cards===
*3.2.1. The only cards that are not to be shuffled into a player’s deck are Character Cards. These cards provide specific details about the Bakugan that players roll during the game. Character cards begin the game face down.
 
===Evo Cards===
*3.3.1. Evo cards may only be played on a Character card that matches in name and Faction.
 
*3.3.2. When an Evo card is played, it is placed on top of the Character Card of the appropriate Bakugan that player controls. If the Character Card was face down when the Evo card is played, first flip the Character Card face up, then play the Evo card on top of it.
 
*3.3.3. Only the top-most Evo card’s stats and abilities are counted for a Bakugan. Evo card's stats and abilities replace the underneath Character card’s stats and abilities.
 
===Hero Cards===
*3.4.1. At any point that a player has priority, that player may cast a Hero card.
 
*3.4.2. When a Hero card is played, place it in front of you on the play area. Hero cards remain in play until otherwise directed by a card or destroy effect.
 
===Action Cards===
*3.5.1. At any point that a player has priority, that player may cast an Action card.
 
*3.5.2. When an Action card is played, follow the text on the card, and then put it into your discard pile. If part of the card can’t be completed, that part of the card is ignored.
 
*3.5.3. Action cards have an effect that only last throughout the turn. At the End phase, Bakugan revert to their original states.
 
===Flip Cards===
*3.6.1. Players may only play Flip cards when they are flipped from the top of their deck due to damage being dealt. If a player is dealt damage and flips a Flip Card, that player chooses whether or not to play that card before any other player gets an opportunity to play any cards and before any remaining damage is dealt.
 
*3.6.2. If a Flip Card is played during the Damage Phase, players may add to the batch (see rule 4.4) by following normal priority rules (see rule 1.13).
 
===Energy Cards===
*3.7.1. During the Energize step (see rule 5.4) each player is given the opportunity to Energize (see rule 7.2.4) a card from their hand.
 
*3.7.2. Energy cards have the card type Energy card while in play, but have their printed card type while in any other zone.
 
*3.7.3. Players can no longer look at the text side of a card once it has been Energized.
 
==Zones (Section 4)==
===General===
*4.1.1. A zone is any place a game piece can be during the game. There are six different zones: deck, hand, batch, discard pile, play area, and BakuCore Field.
 
*4.1.2. Cards in decks and in the batch cannot change order during the game. In addition, BakuCores on the BakuCore Field may not be rearranged unless the rules (see rule 4.7) require it. Other zones may be arranged and rearranged at their controller's preference, as long as their opponent is made aware of the changes being made.
 
*4.1.3. When a card moves zones, that card returns to its written text. Modifications to cards do not carry over from one zone to another.
 
===Deck===
*4.2.1. A player’s deck must consist of exactly 40 cards that share Factions with the Bakugan on that player’s team. There can be no more than three copies of any card in a deck.
 
*4.2.2. Each player’s deck must remain in a single face down pile. Players may not look at the cards in either player's deck, nor change the order of their contents during a game.
 
*4.2.3. Players are allowed to ask for the remaining number of cards in the opponent's deck at any time. When a player is asked, they are allowed to pick up their deck and count it face down.
 
===Hand===
*4.3.1. A player's hand is where that player keeps cards that they have drawn throughout the game. There are additional effects that have the ability to put cards into a player's hand as well. A player may look at the cards in their hand at any time, but those cards remain hidden from their opponent's. At the start of the game, each player draws a hand of five cards.
 
*4.3.2. Players are not allowed to have more than seven cards in their hand at the end of each turn. If a player does have more than seven cards at the end of a turn, that player must choose seven to keep, then discard the rest.
 
*4.3.3. Players are allowed to ask for the number of cards in the opponent's hand at any time. When a player is asked, they must count their hand and tell the opponent the appropriate number.
 
===Batch===
*4.4.1. When a card is played, that card enters the batch and when an ability is activated, that ability enters the batch.
 
*4.4.2. In some cases, multiple effects may enter the batch at the same time. When two or more of these effects are controlled by a single player, that player may choose the ordering of their effects. In the case that some effects are controlled by different players, the starting player’s effects will enter the batch first, followed by the end of the batch going to the non-starting player’s effects.
 
*4.4.3. Once both players pass priority and don’t add to the batch, the card or ability at the end of the batch resolves. Repeat this for each card or ability on the batch using priority rules (see rule 1.14).
 
**4.4.3.1. The end of the batch is the most recent card or ability played.
 
*4.4.4. Some effects in the game do not add to the batch.
 
**4.4.4.1. Uncharging Energy cards to gain energy does not use the batch. If a player uncharges an Energy card, that player retains priority until they play a card or use an ability.
 
**4.4.4.2. BakuCores do not use the batch. If a BakuCore has an effect that will modify a Bakugan, that effect takes place immediately and cannot be responded to.
 
**4.4.4.3. Some Bakugan have textbox abilities that are affected by BakuCores. These abilities do not use the batch.
 
**4.4.4.4. Players may choose to forfeit at any time. Forfeiting a game does not use the batch.
 
===Discard Pile===
*4.5.1. A player's discard pile is a combination of any cards that player has discarded, sacrificed, destroyed, or had negated. In addition, Action and Flip cards that have been played that game, and any damage that had been dealt to that player also go to that player's discard pile. Cards with effects that activate when a card is discarded only activate when cards are discarded through the effect of another card, such as a Sacrifice. In the event that multiple cards are discarded, each card is treated as an individual discard event.
 
*4.5.2. The discard pile is a single face up pile that may be viewed and rearranged by any players.
 
===Play Arena===
*4.6.1. The play area is a combination of cards that stay in play from turn to turn. These cards consist of Character cards, Evo’s, Heroes, and Energy cards.
 
*4.6.2. Cards in the play area do not go to the discard pile after they are used.
 
*4.6.3. Cards in the play area that have the same card type must stay near other cards that share that card type and must remain visible.
 
===BakuCore Field===
*4.7.1. Before a game starts, players will take turns placing BakuCores in the center of the play area in order to create a BakuCore Field. This is the zone that the Bakugan toys will be rolled towards in order to open and gain special abilities.
 
*4.7.2. At all times there must be a clear path from a player to the BakuCore field with no cards in between.
 
*4.7.3. When a BakuCore is placed, at least one side of that BakuCore must touch and be parallel with a side with another BakuCore on the BakuCore Field. If multiple BakuCores are being placed at the same time, the player placing them does so one at a time, in any order they choose.