Difference between revisions of "Gate Card (Generation 1)"

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In [[Bakugan Dimensions]], Gate Cards are special Moves that set special conditions over the field. They dispel any Gate Cards before it when played and usually last about as long as the typical defense. (Darkus Gates are an exception to this rule as they will only dispel non-Darkus Gate in play, rather than dispel all Gates period. This means you can have multiple Darkus Gates in play at once.)
 
In [[Bakugan Dimensions]], Gate Cards are special Moves that set special conditions over the field. They dispel any Gate Cards before it when played and usually last about as long as the typical defense. (Darkus Gates are an exception to this rule as they will only dispel non-Darkus Gate in play, rather than dispel all Gates period. This means you can have multiple Darkus Gates in play at once.)
  
Gate Cards are omitted from the rebooted card game, which functions as a more traditional trading card game, in favor of [[BakuCores]]. However, in the second season, [[Bakugan: Armored Alliance]], the majority of products include a Gate Trainer, which is not used in the game and is instead used for practicing trick shots. Each Gate Trainer has artwork of one of the [[Awesome Ones]] on the back. The primary reason for the inclusion of the Gate Trainers is to prevent the actual cards from being bent or otherwise damaged in the packaging.
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Gate Cards are omitted from the rebooted card game, which functions as a more traditional trading card game, in favor of [[BakuCores]]. However, in the second season, ''[[Bakugan: Armored Alliance]]'', the majority of products include a [[Gate Trainer]], which is not used in the game and is instead used for practicing trick shots. Each Gate Trainer has artwork of one of the [[Awesome Ones]] on the back. The primary reason for the inclusion of the Gate Trainers is to prevent the actual cards from being bent or otherwise damaged in the packaging.
  
 
==Trivia==
 
==Trivia==
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==References==
 
==References==
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{{Reflist}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 05:55, 25 January 2020

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Gate Cards are the playing surface used for the original Bakugan game. The cards contain a magnetic plate in their middle which triggers the Bakugan rolled onto them to open ("Stand").

Gate Cards (Series 2 rules) come in three colors:

  • Gold: Provide additional bonuses based on type of Bakugan. They replaced the original Character cards.
  • Silver: Basic Gate Cards. They replaced the original Normal cards.
  • Copper Gate Cards (sometimes called Bronze): Gate Cards with unusual abilities. They replaced the original Command cards.

Gate Cards give bonus G-Power to based on their Attribute (Pyrus, Aquos, Subterra, Haos, Darkus or Ventus), with one attribute getting a "highlight bonus".

Cards may be Common or Rare, and there are special cards only available in the Arena product.

In Bakugan Dimensions, Gate Cards are special Moves that set special conditions over the field. They dispel any Gate Cards before it when played and usually last about as long as the typical defense. (Darkus Gates are an exception to this rule as they will only dispel non-Darkus Gate in play, rather than dispel all Gates period. This means you can have multiple Darkus Gates in play at once.)

Gate Cards are omitted from the rebooted card game, which functions as a more traditional trading card game, in favor of BakuCores. However, in the second season, Bakugan: Armored Alliance, the majority of products include a Gate Trainer, which is not used in the game and is instead used for practicing trick shots. Each Gate Trainer has artwork of one of the Awesome Ones on the back. The primary reason for the inclusion of the Gate Trainers is to prevent the actual cards from being bent or otherwise damaged in the packaging.

Trivia

  • Pictures from some Gate Cards have been used on various other Gate Cards.

References