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History of Bakugan

11 bytes added, 01:04, 6 March 2023
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Text replacement - "(Legacy)" to "(Generation 1)"
'''Bakugan''' as a physical toy was first envisioned by American inventor [[Aldric Saucier]], and was picked up by [[Spin Master]] and [[Sega Toys]].<ref>https://www.nytimes.com/2008/06/09/business/media/09spin.html</ref>
==Creation==
The first idea for Bakugan was created when Aldric Saucier, an American inventor, was walking through the toy aisle at Wal-Mart. He was thinking about doing something with small action figures when he noticed marbles, and came up with the idea for small figures inside of marbles. He scribbled his idea on top a napkin, and created the first incarnation of the Bakugan toy.<ref>https://www.newstimes.com/news/article/Bakugan-idea-born-in-toy-aisle-99023.php</ref>
[[File:Prototype_Hydranoid_Open.png|thumb|An early drawing of the Bakugan, [[Hydranoid]]]]
He then submitted it to [[SpinMaster]] Spin Master with the help of Sheldon Goldberg, his inventor representative.
==Discovery by Spin Master==
Spin Master then took the idea and created prototypes. However, they were not content with the current form of the product, so they sent it to Japan, to Sega Toys. Sega created the system for the [[Bakugan (game)|Bakugan game]], including the cards, points, and battling.
[[File:A,2007-215898 000010 small.jpg|right|thumb|A schematic for the Bakugan, [[Dragonoid (Generation 1)|Dragonoid]]]]
==Television==
==Lifelong revenue and impact==
Over the course of its lifespan, Bakugan generated well over a billion dollars in toy sales, and a couple hundred million dollars of merchandizing and related sales. It was Property of the Year in 2009. <ref>https://www.slideshare.net/SeanMcMillan2/spin-master-final-book Spin Master The First 20 Years, pages 74-77</ref>
==References==
{{Reflist}}
[[Category:Bakugan (game)]]