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Trading Card Game/How to Play

6 bytes removed, 20:37, 16 May 2020
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The Start Phase is the start of each turn. During this phase, each player draws a card from their deck (players that do not have any cards in their deck do not automatically lose if they cannot draw; losing can only be caused by [[Damage]]).
In addition to drawing a card, players may, but are not required to, Energize a card. To do this, a card from the player's hand is placed, face down, in the area designated for Energy cards. These cards start standing vertical, or "UnchargedCharged", but as they are used for Ability Cards (covered more in the Brawl Phase section), they are rotated 90 degrees so that the long side of the card is horizontal. In this state, Energy Cards are referred to as "ChargedUncharged".
===Roll Phase===
The Brawl Phase begins once more than one player has opened their Bakugan during a singular Roll Phase. This Phase is a contest of [[B-Power]] (unless otherwise stated by specific Ability Card effects), and players may play Ability Cards from their hand to activate effects.
To play an Ability Card from their hand, a player must have the appropriate amount of Uncharged Charged Energy Cards in their Energy Card section. Each Ability Card requires a specific amount of Energy to be played, so to do so, the player playing the card rotates the same number of Uncharged Charged Energy Cards in their section, changing them to ChargedUncharged. Only Uncharged Charged Energy Cards may be used to play Ability Cards.
At the end of this section of the Brawl Phase, if each player chooses to or cannot play anymore Ability Cards, the player with the highest B-Power is the Victor. If the Brawl Phase results in a tie, the Victor is determined by both players flipping the top card of their deck. The winner is determined by which player's card has the highest Energy cost.
The Brawl Phase then moves into the Victor Step. Any cards that have a [[Victor (Reboot)|Victor]] effect activate that effect at this point.
After that, the losing player must take [[Damage]]. Damage is calculated by the total Damage accumulated by the Victor during the Brawl Phase, including the respective Bakugan's Damage value and any Ability Cards, BakuCores, or other effects that add or subtract Damage. To take Damage, the losing player must flip over the equal number of cards from their deck into their used pile. This process cannot be halted except by a [[Flip Card]], a card that is specifically designed to be played during the Damage Step. However, the player who flips the Flip Card must have the appropriate amount of Uncharged Charged Energy to play the card. No other Ability Cards may be played during this step.
After the losing player takes all appropriate Damage and does not lose the game, the losing player's Bakugan is Retracted, and the Victor's remains open, and cannot be rolled again until Retracted.
Between the Brawl Phase and the Start Phase, players may play Ability Cards.
After each player has played the cards they wish to, each player also recharges all Charged Uncharged Energy Cards in their Energy Card section, returning them back to the Uncharged Charged State. After these steps are done, each Bakugan is cleared of any card effects that change their B-Power or Damage. The turn then ends, and a new turn begins with the Start Phase.