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Trading Card Game/How to Play

24 bytes added, 01:33, 6 March 2023
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Text replacement - "(Reboot)" to "(Generation 2)"
To start off with, each player must have:
*A 40 card deck, which can consist of any non-[[Character Card (RebootGeneration 2)|Character Card]], as long as there are only 3 copies of a card per deck, and the [[Faction]]s of the cards must match one of the Factions of the player's Bakugan.
*3 unique Bakugan. These Bakugan can be a combination of any Factions, and both Core and [[Ultra Bakugan|Ultra]] versions of a Bakugan may be played together.
*6 [[BakuCore (Game piece)|BakuCores]]. The combination of symbols of the BakuCores ([[Helix]], [[Shield]], etc) must match the exact combination of BakuCore symbols on the Bakugan's Character Cards.
==General Terms==
*Bakugan - the three unique spherical toys each player chooses to brawl with.
*[[Ability Card (RebootGeneration 2)|Ability Card]] - Cards that add effects to the Batch, which affect the state of the game. There are
**[[Action Card]] - A card that may be played to provide effects for the rest of the turn, or do actions such as [[Draw|Draw cards]].
**[[Baku-Gear Card]] - A card that may be attached to a Character Card to augment its B-Power, Damage, and potentially provide extra effects.
**[[Geogan Card]] - A card that may only be played whenever you could use a [[Reroll|Reroll Effect]]. The card acts as a temporary Bakugan replacing your previous Bakugan until end of turn, The physical Geogan toy is required to use its card.
**[[Hero Card]] - A card that may be played to provide effects for the rest of the game, until the card is destroyed.
*[[Character Card (RebootGeneration 2)|Character Card]] - Cards that tie specifically and directly to the three Bakugan a player has chosen to brawl with. These cards may not be switched other for other Character Cards, and can only be added to though [[Evo Cards]] or [[Baku-Gear Card|Baku-Gear Cards]].
*[[BakuCore (Game piece)|BakuCore]]
*[[B-Power]] - the parameter of a Bakugan that determines who wins the Brawl Phase.
At the end of this section of the Brawl Phase, if each player chooses to or cannot play anymore Ability Cards, the player with the highest B-Power is the Victor. If the Brawl Phase results in a tie, the Victor is determined by both players flipping the top card of their deck. The winner is determined by which player's card has the highest Energy cost.
The Brawl Phase then moves into the Victor Step. Any cards that have a [[Victor (RebootGeneration 2)|Victor]] effect activate that effect at this point.
After that, the losing player must take [[Damage]]. Damage is calculated by the total Damage accumulated by the Victor during the Brawl Phase, including the respective Bakugan's Damage value and any Ability Cards, BakuCores, or other effects that add or subtract Damage. To take Damage, the losing player must flip over the equal number of cards from their deck into their used pile. This process cannot be halted except by a [[Flip Card]], a card that is specifically designed to be played during the Damage Step. However, the player who flips the Flip Card must have the appropriate amount of Charged Energy to play the card. No other Ability Cards may be played during this step.