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Bootleg:Meta/Image Policies

876 bytes added, 06:44, 5 June 2019
Image Naming
<code> SeriesName </code>: The name of the series the image comes from. Use official English name if possible, otherwise use an adequate English translation. If the image is to be used for meta-wiki purposes, this category should be <code>Meta</code>. This category must be filled.
<code> ImageSubject </code>: The subject of the image. This could be the toy name, logos, episodes, etc. This category should use official English translations, else use an adequate English translation if not available. If the image is of a card, serial code of the card is preferred over card name. This category must be filled.
<code>TypeOfImage</code>: The form of the image. This category can be one of the following
* <code>Packaging</code>: Packaging of the toy.
* <code>Render</code>: Rendered image of CAD models. This category should only be used for toys.
* <code>Art</code>: Non-physical, non-CAD images of the subject. This includes character art, CGI models, sketches that are not indicative of the actual toy. * <code>Card</code>: The image is a card.
* <code>Screenshot</code>: Screenshot of an episode or official media.
<code>Notes</code>: additional notes about the image. This category can include
*<code>Language</code>: The language of the subject. Language should use ISO 639 language shorthands. Multilingual can be indicated by an additional <code>Notes</code>.
*<code>Media</code>: The form the image can be found in. This could be <code>Comic</code>, <code>LiveAction</code>, or if a screenshot, the timestamp of the screenshot.
*<code>Position</code>: The position of the subject this image depicts.
|[[File:Bootleg EonsterHunter FireDragon Render Open.png|200px]] || <code>Bootleg_EonsterHunter_FireDragon_Render_Open</code>. The bootleg series name comes after <code>Bootleg</code> and is written in Pascal case. This is a render of a toy that would become a physical toy, thus it's denoted with <code>Render</code>. The toy is in it's opened position, thus it's denoted with <code>Open</code>.
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|[[File:Bootleg EonsterHunter FireDragon Render Closed.png|200px]] || <code>Bootleg_EonsterHunter_FireDragon_Render_Closed</code>. This is the same toy as above, but in a different position, thus it's denoted with <code>Closed</code>.|-|[[File:Bootleg EonsterHunter Logo VI.png|200px]] || <code>Bootleg_EonsterHunter_Logo_VI</code>. This is a logo, thus a majority of the category is omitted. <code>VI</code> is the language code for Vietnamese. |-|[[File:Bootleg EonsterHunter FireDragon Packaging ZH.png|200px]] || <code>Bootleg_EonsterHunter_FireDragon_Packaging_ZH</code>. This is the Chinese version of the packaging.|-|[[File:Bootleg EonsterHunter 1001 Card ZH.png|200px]] || <code>Bootleg_EonsterHunter_1001_Card_ZH</code>. This is a Chinese card from the series. Instead of card name, the card's serial code is used instead. This is to prevent confusion and ease cataloging. Because an English version exist, a language code is necessary. |-|[[File:Bootleg EonsterHunter FireDragon Art 1.png|200px]] || <code>Bootleg_EonsterHunter_FireDragon_Art_1</code>. This is a CGI of a character that is not used for toy production. Presumably it's the first of other arts, thus it is numbered.
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[[File:Bootleg EonsterHunter Logo VI.png|200px]] || <code>Bootleg_EonsterHunter_Logo_VI</code>. This is a logo, thus a majority of the category is omitted. <code>VI</code> is the language code for Vietnamese.
 
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[[Category:Bootleg Wiki Meta]]