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Drome

346 bytes added, 05:37, 13 July 2022
This is exactly what happens in Geogan Rising. The original drome gets replaced by a new Gate Card System developed by Kazami International Holdings
{{For|the BakuCore matrix from the TCG game|Hide Matrix}}
[[File:Drome_Up!.gif|320px|right|thumb|The Drome being activated.]]
The '''Drome''' is a part of of brawling in ''[[Bakugan Battle Planet]]''. It is activated by a brawler yelling a phrase similar to, "Drome Up!" This creates a translucent dome with a base that contains various [[BakuCore (Game piece)|BakuCores]]. Only children who were born after the [[Great Collision]] are able to activate the Drome, and activating it pushes any non-brawlers out of the area. While it is not necessary to activate the Drome to brawl, or even activate a Bakugan's monster form, activating the Drome causes any damage that happens during the brawl to be reverted back to normal after the Drome is closed.<ref>''[[Monkey See, Monkey Don't]]''</ref> Activating the Drome does not stop time. In [[Bakugan: Geogan Rising|Geogan Rising]], following the original Drome becoming unstable, causing Bakugan to disappear after being defeated in battle, Kazami International Holdings develops a new Gate Card System in the form of gauntlets which have the ability to set up portable Dromes at will without the risk of Bakugan disappearing again.
==Hide Matrix==
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