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**1.1.1.1. For multiplayer rules, see [[Bakugan_Wiki:Rulebook#Multiplayer_Rules_.28Section_8.29|section 8]].
**1.1.1.2. For cardless rules, see [[UserBakugan_Wiki:Abce2/Rulebook#Cardless_Rules_.28basic_game.29_.28Section_9.29|section 9]].
*1.1.2. Before playing, each player is required to have three Bakugan toys along with their Character cards, six BakuCores, and a deck consisting of exactly 40 cards.
*1.4.1. Each player puts their three Character cards face down in front of them and places the corresponding, rolled up, Bakugan on top of the appropriate character card.
*1.4.2. Randomly determine a player to be the starting player (see [[UserBakugan_Wiki:Abce2/Rulebook#Starting_Player|rule 7.5]]).
*1.4.3. Beginning with the starting player, each player takes turns placing their six BakuCores in the center of the play area, starting equidistant from each player, one at a time.
*1.7.1. Energy is the fundamental resource used to play cards and generate effects.
**1.7.1.1. The primary way to create Energy is by uncharging Energy cards (see rule [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|7.2.2.]]).
***1.7.1.1.1. Players may not uncharge an Energy card to produce Energy unless they need it to play a card.
**1.8.1.1. Negative (-) numbers subtract from the total of whatever it is the player is counting.
***1.8.1.1.1. If a Bakugan Damage Rating becomes negative, it is treated as 0 when counting damage and does not subtract from a Team Attack (see [[UserBakugan_Wiki:Abce2/Rulebook#Team_Attack|rule 5.12]]).
**1.8.1.2. The letter X will appear on some cards. This is a variable and can have different values throughout the game.
***1.8.1.2.1. While a card with an X in the cost is in your hand, deck, discard pile, or in play, the X counts as zero.
***1.8.1.2.2. While a card with an X in the cost is in the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]), the X counts as whatever amount of energy was spent to pay X.
===Symbols===
*1.9.1. Symbols are used to represent some of the basic elements of the game.
**1.9.1.1. Faction (see [[UserBakugan_Wiki:Abce2/Rulebook#Ending_the_Game|rule 1.5]]) icons are symbols that represent the different Factions of Bakugan there are. These symbols are [[Haos]], [[Ventus]], [[Aquos]], [[Pyrus]], [[Darkus]], and [[Aurelus]].
**1.9.1.2. Keyword icons are symbols that indicate a particular Keyword. These symbols are [[FrostStrike]], [[DoubleStrike]], and [[ShadowStrike]].
**1.14.1.1. The player who placed the final BakuCore during the game's initial setup is the starting player on the first turn of the game.
*1.14.2. When a player has priority, they may choose to play cards and use abilities. If they choose not to add to the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]), the most recent card or ability added to the batch completes.
**1.14.2.1. Once a card or ability completes, priority is returned to the starting player.
*1.14.3. After the starting player makes any gameplay decisions, the non-starting player gets an opportunity to make theirs. This continues until each player decides to make no further game actions in sequential order.
*1.14.4. Once a card or ability is played, that player retains priority. That player may continue to play additional cards or abilities before the opponent has a chance to act. Once the player with priority decides that they don't have more to add to the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]), the other player is given priority.
*1.14.5. While a card is completing and some parts of the card have taken effect, no players have priority. The card being played must finish its effects before the starting player gets priority again.
*1.14.6. When there are no cards or abilities played and neither player adds to the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]), play continues to the next step.
===Costs===
===Drawing a Card===
*1.17.1. Players draw cards by taking the top card of their deck and putting it into their hand. Once per turn, this is a game action that takes place during the Start Phase (see [[UserBakugan_Wiki:Abce2/Rulebook#Start_Phase|rule 5.2]]), but there are also other effects that can cause a player to draw a card.
*1.17.2. If there are no cards remaining in a player's deck when they are directed to draw a card, the player skips that draw.
==Parts of a Card (Section 2)==
===General===
*2.1.1. The parts of a card are the name, energy cost, type line, Faction, set indicator, text, art, [[B-Power]], [[Damage Rating]], [[BakuCore (Battle Planet)|BakuCore]] indicator, legal text, collection number. Some cards may have multiple or all of these traits. These parts are identified by holding the card vertically, but in the case of a Flip card, the card will need to be rotated horizontally.
===Name===
*3.6.1. Players may only play Flip cards when they are flipped from the top of their deck due to damage being dealt. If a player is dealt damage and flips a Flip Card, that player chooses whether or not to play that card before any other player gets an opportunity to play any cards and before any remaining damage is dealt.
*3.6.2. If a Flip Card is played during the Damage Phase, players may add to the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]) by following normal priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]).
===Energy Cards===
*3.7.1. During the Energize step (see [[UserBakugan_Wiki:Abce2/Rulebook#Energize_Step|rule 5.4]]) each player is given the opportunity to Energize (see [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|rule 7.2.4]]) a card from their hand.
*3.7.2. Energy cards have the card type Energy card while in play, but have their printed card type while in any other zone.
*4.1.1. A zone is any place a game piece can be during the game. There are six different zones: deck, hand, batch, discard pile, play area, and BakuCore Field.
*4.1.2. Cards in decks and in the batch cannot change order during the game. In addition, BakuCores on the BakuCore Field may not be rearranged unless the rules (see [[UserBakugan_Wiki:Abce2/Rulebook#BakuCore_Field|rule 4.7]]) require it. Other zones may be arranged and rearranged at their controller's preference, as long as their opponent is made aware of the changes being made.
*4.1.3. When a card moves zones, that card returns to its written text. Modifications to cards do not carry over from one zone to another.
*4.4.2. In some cases, multiple effects may enter the batch at the same time. When two or more of these effects are controlled by a single player, that player may choose the ordering of their effects. In the case that some effects are controlled by different players, the starting player’s effects will enter the batch first, followed by the end of the batch going to the non-starting player's effects.
*4.4.3. Once both players pass priority and don't add to the batch, the card or ability at the end of the batch resolves. Repeat this for each card or ability on the batch using priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]).
**4.4.3.1. The end of the batch is the most recent card or ability played.
==Turn Structure (Section 5)==
===General===
*5.1.1. Each turn consists of the following four phases: [[UserBakugan_Wiki:Abce2/Rulebook#Start_Phase|Start Phase]], [[UserBakugan_Wiki:Abce2/Rulebook#Roll_Phase|Roll Phase]], [[UserBakugan_Wiki:Abce2/Rulebook#Brawl_Phase|Brawl Phase]], and [[UserBakugan_Wiki:Abce2/Rulebook#End_Phase|End Phase]]. Each of these four phases are separated into additional steps.
*5.1.2. Following priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), each phase is taken simultaneously by both players.
*5.1.3. A phase can only end when both players have passed, in succession, with no cards or abilities remaining to be completed. Once a card or ability is completed, both players gain the opportunity to play additional cards and abilities during that phase.
===Power Step===
*5.9.1. Following priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]) by playing cards and using abilities.
===Victor Step===
*5.10.1. The start of the Victor Step begins when the Bakugan with the highest B-Power, rolled from the Brawl Phase, is declared the Victor (see definition [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|7.2.10]]).
*5.10.2. All abilities that occur due to a Victor being declared enter the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]) in the order that the controller chooses.
*5.10.3. Following priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch by playing cards and using abilities.
===Damage Step===
*5.11.2. Players cannot play cards or use abilities while damage is being dealt, unless a Flip Card is both flipped and played by the Flip Card’s owner.
**5.11.2.1. If a Flip card is played, players are allowed to play cards and use abilities by following normal priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]).
***5.11.2.1.1. Opposing cards played in response to a Flip card that would modify the Victor Bakugan's damage dealt have no effect.
*5.11.3. Once damage has completed, following priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch by playing cards and using abilities.
===Team Attack===
**5.12.2.3. Abilities such as DoubleStrike and FrostStrike only apply to team attacks if the Victor Bakugan has these abilities.
*5.12.3. Once the attacking Bakugan has completed its attack, retract (see [[UserBakugan_Wiki:Abce2/Rulebook#Retracting_Step|rule 5.13]]) all Bakugan that player controls.
===Retracting Step===
*5.13.1. As soon as the retracting step begins, all Bakugan are removed from the Brawl Phase.
*5.13.2. If the non-Victor player had a Bakugan involved in the Brawl Phase, that player retracts (see [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|rule 7.2.5]]) that Bakugan and places all attached BakuCore's back onto the BakuCore Field.
*5.13.3. If the Victor player participated in a team attack during the Brawl Phase, that player retracts all Bakugan they control and places all BakuCores that were attached to them back onto the BakuCore Field.
===Play Step===
*5.15.1. Following priority rules (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]), players may add to the batch (see rule 4.4) by playing cards and using abilities. This is the last instance of card plays and abilities that will happen during the turn.
===Charge Step===
*5.16.1. During the charge step, both players charge all uncharged Energy cards they control (see rules [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|7.2.1]] and [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|7.2.2]]).
===Reset Step===
==Playing Cards, Abilities, and Effects (Section 6)==
===General===
*6.1.1. There are game actions that will cause a change in priority (see [[UserBakugan_Wiki:Abce2/Rulebook#Priority_and_Timing|rule 1.14]]). Before priority is changed, the player taking any of these game actions may respond to their own effects. Once a player has added everything they wish to the batch, play passes to the non-acting player (see [[UserBakugan_Wiki:Abce2/Rulebook#Acting_Player|rule 7.6]]).
===Playing Cards===
*6.3.1. Triggered abilities are abilities that have specified conditions in which they occur. They typically appear as "When/if/at/other", "condition", "effect".
*6.3.2. If a Triggered ability has each of its conditions met, the result is put on the top of the batch. All rules that apply to the resolution of a card's play effect in the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|4.4]]) apply to a triggered ability in the batch.
*6.3.3. If multiple triggered abilities would occur simultaneously, "the starting player" first places each of his or her abilities in the batch in the order he or she chooses. Then the other player places his or her abilities on top of the batch in the order he or she chooses.
*6.4.1. Activated abilities have a cost and effect. They appear as "[cost]: [effect]".
*6.4.2. In order for an activated ability to be announced, all costs must be paid. Once costs are paid and the ability is announced, the effect is put on the top of the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]). All rules that apply to the resolution of a card's play effect in the batch apply to an activated ability in the batch.
*6.4.3. Some activated abilities have conditions under which their cost can be paid. These conditions must be met in order for the cost of an activated ability to be paid.
**6.10.2.2. The card that created the negated effect goes to the discard pile in the case of an action.
**6.10.2.3. A BakuCore that is negated is returned to the BakuCore Field (see [[UserBakugan_Wiki:Abce2/Rulebook#BakuCore_Field|rule 4.7]]).
**6.10.2.4. An effect that was created by a card in play is removed from the batch but the card that created the effect remains in play.
*7.2.2. Uncharge
**7.2.2.1. Uncharge, uncharged, and uncharging refer to horizontal Energy cards. Uncharging an Energy card produces energy (see [[UserBakugan_Wiki:Abce2/Rulebook#Energy|rule 1.7.]]).
*7.2.3. Spend
*7.2.5. Retract
**7.2.5.1. Retract refers to returning an open Bakugan to its closed form and placing (see [[UserBakugan_Wiki:Abce2/Rulebook#BakuCore_Field|rule 4.7]]) back any BakuCores it may be holding.
*7.2.6. Open
**7.2.6.1. Open Bakugan are any Bakugan that opened during the Roll phase (see [[UserBakugan_Wiki:Abce2/Rulebook#Roll_Phase|rule 5.5]]). In addition, Bakugan that have previously won a Bakugan Brawl, but have not yet been retracted from abilities or the Team Attack (see [[UserBakugan_Wiki:Abce2/Rulebook#Team_Attack|rule 5.12]]), are also open.
**7.2.6.2. A Bakugan does not need to have a BakuCore attached to it in order to be considered open, but must open as a result of the magnet portion of the Bakugan hitting a BakuCore. If an illegal roll has been made, that roll is considered missed (see [[UserBakugan_Wiki:Abce2/Rulebook#Rolling_Step|rule 5.7]] for legal roles).
*7.2.7. Trigger
**7.2.7.1. Triggers can result from any of the following events: a card being played, another ability being triggered or activated, starting a new phase or step, and ending a new phase or step.
**7.2.7.2. When a trigger occurs, it enters the batch (see [[UserBakugan_Wiki:Abce2/Rulebook#Batch|rule 4.4]]).
*7.2.8. Flip
*7.2.9. Stop
**7.2.9.1. A stop will end all remaining damage from the damage origin (see [[UserBakugan_Wiki:Abce2/Rulebook#Costs|rule 1.15.1.]]).
*7.2.10. Victor
**7.2.10.1. The Victor is decided each turn during the Victor step (see [[UserBakugan_Wiki:Abce2/Rulebook#Victor_Step|rule 5.10]]), when the Bakugan with the highest B-Power is declared.
===Keyword Abilities===
===Acting Player===
*7.6.1. The acting player is the player who has priority (see [[UserBakugan_Wiki:Abce2/Rulebook#Making_Selections|rule 1.13]]). Once that player passes priority, the non-acting player then becomes the acting player.
===Copying Cards and Abilities===
===Modifications===
*8.2.1. Priority rules remain the same (see [[UserBakugan_Wiki:Abce2/Rulebook#Making_Selections|rule 1.13]]) but pass in a clockwise direction.
*8.2.2. In the case that the starting player (see [[UserBakugan_Wiki:Abce2/Rulebook#Starting_Player|rule 7.5]]) is not part of the Bakugan Brawl, the player closest to the starting player, going clockwise, wins ties.
*8.2.3. The Victor deals damage to each other player, rather than just one player.
===Selection Step===
*9.4.1. Starting with the starting player, each player chooses an unopened (see [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|rule 7.2.6]]) Bakugan to roll and places it in front of them.
===Rolling Step===
*9.5.1. Prior to rolling the selected Bakugan, each player simultaneously says "Bakugan Brawl!" and rolls their Bakugan towards the BakuCore Field.
*9.5.2. Each player that opened (see [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|rule 7.2.6]]) a rolled Bakugan reveals their face down Bakugan Character card and moves to the Brawl Phase. If neither Bakugan opened, start over from the beginning of the Roll Step.
===Brawl Phase===
**9.6.3.1. If the winning players Bakugan did not pick up a BakuCore when it opened, that player selects one from the BakuCore Field and put it next to that Bakugan's Character card.
*9.6.4. Players retract (see [[UserBakugan_Wiki:Abce2/Rulebook#Gameplay_Terms|rule 7.2.5]]) losing Bakugan and place back any BakuCores they were holding back on the BakuCore Field (see [[UserBakugan_Wiki:Abce2/Rulebook#BakuCore_Field|rule 4.7]]).
===Winning===
*9.7.1. Once a player has collected three BakuCores, that player is declared the winner.