Changes

From The Bakugan Wiki

List of Bakugan Dimensions Terms

788 bytes added, 13:48, 11 January 2019
m
clean up, replaced: → (788)
A list of common terms used in ''[[Bakugan Dimensions]]''.
==Combo Attacks==[[Combos]] are a way to deal much more damage in one turn. There are three Combo terms: Combo Starts, Combo Continues and Combo Escapes.
===Combo Starts===Combo Starts are used to start a combo. Though, a combo can't be started if the opponent's defense intercepts the attack.
===Combo Continues===Combo Continues are used after a Combo Start. They are used to deal the extra damage. They will be lost, if the opponent uses a Combo Escape and the player uses them. They can be like Fusion Abilities.
===Combo Escapes===Combo Escapes are used to escape a combo. A player sacrifices a move to escape it and take no damage from the combo.
==Cooldown==
Cooldowns are found most special abilities, and ability cannot be reused until its turn counter has finished. Most abilities have three-turn cooldowns, though some have two-turn cooldowns and two abilities have no cooldown at all: [[Merciless Strikes]] and [[Machine Gun]].
==Damage Calculations==[[File:Basic_attack.png|thumb|120px|The Basic Attack, which is a key factor in determining damage.]]Damage is how a player wins a brawl. There are two ways to deal damage: Attacks and Counter-Attacks. Damage is measured in four different measurements: Weak, Light, Heavy, and Mega.
===Weak===
Weak Damage is the lowest amount of damage that can be done. It is equal to half your [[Basic Attack]], and if it's a [[#Stats|stat-based]] Weak Attack, it draws solely from the chosen stat.
*(ex. Weak Agility attack = [Agility stat])
===Light===
Light Damage is the most common amount of damage, and is equal to your Basic Attack. A stat-based Light Attack will equal <code>[Weak Damage] + [Stat Amount]</code>.
*(ex. Light Willpower attack = Weak Damage + [amount of Willpower])
===Heavy===
Heavy Damage is your basic attack + 1/2 of your basic attack. If it is a stat-based attack, it deals damage equal to <code>Basic Attack + [Stat Amount]</code>.
*(ex. Heavy Strength attack = Light Damage + [Amount of Strength])
===Mega===
Mega Damage is the most powerful type of damage. It is equal to your <code>Basic Attack + Weak Attack + [amount of Strength]</code> (and is the only damage type to draw solely from one stat; the others can vary).
Mega Damage is usually only available in [[Subterra]] [[Fighting Styles]]. However, many other attacks like [[Burning Revenge]] and [[Typhoon Strike]] can reach Mega Damage under certain circumstances.
==G-Power==
G-Power in ''Bakugan Dimensions'' works differently than it does in the [[G-Power|anime]]. Here, it shows how powerful an attack a Bakugan can use. For example, a Bakugan has 640 Gs can use abilities as high as level 600.
==Moves==
Moves are abilities that you can have your Bakugan perform in battle. Each Fighting Style consists of certain abilities, or cards that fall into the following types: Attack, Defense, Gate, or Command. Some abilities are capable of changing types after use, a tactic employed particularly by [[Darkus]] Moves.
===Lost Moves===The term "Lost Moves" was coined by players to describe Moves that were either purchasable or were used by certain NPCs, but were never used by any Fighting Style. As a result, these Moves never saw use by players despite existing in the game. The following are Lost Moves:
*{{attribute|Pyrus|desc=no}} [[Burning Spite]]*{{attribute|Pyrus|desc=no}} [[Flame Wreath]]*{{attribute|Pyrus|desc=no}} [[Uncontrolled Explosion]]*{{attribute|Darkus|desc=no}} [[Cloak of Night]]*{{attribute|Darkus|desc=no}} [[Heart of Darkness]]*{{attribute|Darkus|desc=no}} [[Shadowburst]]*{{attribute|Haos|desc=no}} [[Reactive Barrage]]*{{attribute|Haos|desc=no}} [[Siphon Energy]]*{{attribute|Haos|desc=no}} [[Uncontrolled Explosion]]*{{attribute|Subterra|desc=no}} [[Boulder Toss]]*{{attribute|Subterra|desc=no}} [[Earthquake]]*{{attribute|Ventus|desc=no}} [[Swirling Breeze]]*{{attribute|Aquos|desc=no}} [[Liquid Form]]*{{attribute|Aquos|desc=no}} [[Submerge]]*{{attribute|Aquos|desc=no}} [[Wave Crest]]
==Stats==
There are three stats that are used to measure how powerful a Bakugan's attack can be: Agility, Life, Strength, and Willpower.
===Agility===
[[File:Agility.PNG|thumb|Agility]]
The more Agility you have, the higher the chances of Dodge Back or Interrupt Defense succeeding. Certain attacks and [[Battle Gear]] can boost Agility, and it is naturally higher in [[Ventus]] and [[Aquos]] [[Bakugan]], while [[Subterra]]'s have the least amount of Agility.
===Life===
[[File:Life.PNG|thumb|Life]]
Life (also known as Health) is measured depending on how much [[G-Power]] a Bakugan in battle has, as well as by their attribute. Subterra and Colossus Bakugan naturally have the most amount of Life, while Ventus Bakugan have the least. In brawls, a Bakugan is defeated when its Life falls to zero through attacks or moves that cost them Life.
[[Haos]] Bakugan can regain Life by using certain Defenses, Gates, or Attacks. Some support pieces can also add more life to a Bakugan. While almost all ''Mechtanium Surge'' Bakugan have higher Life, some exchange it for lower G-Powers.
===Strength===
[[File:Strength.PNG|thumb|Strength]]
Strength can be given by all [[attribute]]s but [[Haos]], boosted by Battle Gear, or boosted by the move card [[Bolster]].
For example, a Bakugan can have 500 [[Gs]] and about 187 Strength. If they use an attack that says "Light Strength Attack", it will be their Strength level plus 170, as that is the amount of damage for a weak attack at level 500.
===Willpower===
[[File:Will.PNG|thumb|Willpower]]
[[Darkus]] and [[Haos]] [[Bakugan]] usually have more Willpower than the other [[Attribute]]s. Certain [[Battle Gear]] also boost the Willpower stat. Darkus and Haos [[Fighting Styles|styles]] mainly focus on Willpower. Willpower's symbol is that of a bald head.
==Navigation==
{{Bakugan Dimensions}}[[Category:Bakugan Dimensions]]
[[Category:Terminology]]