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Wrecker Impact: does 700 damage to the opponent.
Cards:
Impulse: Adds 50 Gs to your Bakugan's next attack.
Super Impulse: Adds 100 Gs to your Bakugan's next attack.
Hyper Impulse: Adds 150 Gs to your Bakugan's next attack.
Groundmorph: Increases the power of your Bakugan's attacks by 25% for 3 turns.
Sacrifice: Adds 200 Gs to your Bakugan's next attack, but they take 25% more damage during the next turn.
Undercover: Subtracts 100 Gs from your Bakugan to avoid all damage during the next turn.
Vitality: Restores 25% of your Bakugan's Health.
Life Source: Restores 50% of your Bakugan's Health.
Double Damage: Doubles your Bakugan's attack damage during this turn.
Boost: Charge all your Bakugan's attacks.
Parasite: Subtracts 150 Gs from your opponent during their next turn.
Shield: You gain 25% defense during your opponent's next turn.
Trivia:
Interesting; this game seems to foreshadow the events of Episodes 35 -38 of the Original Series, where Dan and Drago must fight their friends before finally fighting Hydranoid and Masquerade (and fully pass Apollonir's test), with a few key differences: