Difference between revisions of "Command Card"

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[[File:51CSMSFHrIL.jpg|thumb|Command Card Quadruple Battle]]
 
[[File:51CSMSFHrIL.jpg|thumb|Command Card Quadruple Battle]]
  
'''Command Cards''' are a type of [[Gate Card (Legacy)|Gate Card]] from the [[HSP]] game.
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'''Command Cards''' are a type of [[Gate Card]] from the [[HSP]] game.
  
 
The Command Cards were later replaced by [[Copper]]/[[Bronze]] Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of [[Bakugan]], which was done by [[Character Card]] previously.
 
The Command Cards were later replaced by [[Copper]]/[[Bronze]] Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of [[Bakugan]], which was done by [[Character Card]] previously.
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==Anime Command Cards==
 
==Anime Command Cards==
*'''Energy Merge''': Transfers 100 [[Gs]] from the opponent to your [[Bakugan]].
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*'''Energy Merge''': Transfers 100 [[G-Power|Gs]] from the opponent to your [[Bakugan]].
 
*'''Element Merge''': Transfers 200 Gs from the opponent to your Bakugan.
 
*'''Element Merge''': Transfers 200 Gs from the opponent to your Bakugan.
*'''Blood Power''': Returns the [[Power Level]] of all Bakugan on the battle field to their base level.
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*'''Blood Power''': Returns the [[G-Power|Power Level]] of all Bakugan on the battle field to their base level.
 
*'''Mind Ghost''': Automatically defeats two Bakugan whether they are friend or foe.
 
*'''Mind Ghost''': Automatically defeats two Bakugan whether they are friend or foe.
 
*'''Active Ghost''': Automatically defeats an enemy Bakugan.
 
*'''Active Ghost''': Automatically defeats an enemy Bakugan.
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*'''Quartet Battle''': Enters two Bakugan in the battle.
 
*'''Quartet Battle''': Enters two Bakugan in the battle.
 
*'''Joker's Wild''': The [[Darkus#Legacy|Darkus]] attributed Bakugan wins unconditionally.
 
*'''Joker's Wild''': The [[Darkus#Legacy|Darkus]] attributed Bakugan wins unconditionally.
*'''Quick Sand Freeze''': The winner Bakugan stays in the [[Gate Card (Legacy)|Gate Card]].
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*'''Quick Sand Freeze''': The winner Bakugan stays in the [[Gate Card (Generation 1)|Gate Card]].
 
*'''Peacemaker''': All Bakugan on that card whether friend or foe return to their respective owners.
 
*'''Peacemaker''': All Bakugan on that card whether friend or foe return to their respective owners.
  
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==References==
 
==References==
{{reflist}}
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{{Reflist}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Bakugan (game)]]
 
[[Category:Bakugan (game)]]
 
[[Category:Types of Cards]]
 
[[Category:Types of Cards]]

Latest revision as of 20:27, 23 March 2024

Command Card Quadruple Battle

Command Cards are a type of Gate Card from the HSP game.

The Command Cards were later replaced by Copper/Bronze Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of Bakugan, which was done by Character Card previously.

Description[edit]

A Command Card will add an unexpected element of surprise to a Battle. There are the standard G-Power Boosts and HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow. The command will systematically alter the course of a Battle and could very well decide the fate of the final winner.[1]

Anime Command Cards[edit]

  • Energy Merge: Transfers 100 Gs from the opponent to your Bakugan.
  • Element Merge: Transfers 200 Gs from the opponent to your Bakugan.
  • Blood Power: Returns the Power Level of all Bakugan on the battle field to their base level.
  • Mind Ghost: Automatically defeats two Bakugan whether they are friend or foe.
  • Active Ghost: Automatically defeats an enemy Bakugan.
  • Triple Battle: Allows another Bakugan to join the brawl.
  • Hyper Merge: Adds 100 Gs to each of your Bakugan.
  • Freeze Enemy: Subtracts 200 Gs from the opponent and prevents the opponent from activating abilities.
  • Land Pressure: Immobilizes the opponent's Bakugan and subtracts 200 Gs from each opponent.
  • Switchback: Switches all attribute-changing Bakugan back to their original Attribute.
  • Capacity Booster: Returns all Bakugan to their base levels and activates the level 2 Battle Gear Ability.
  • Quartet Battle: Enters two Bakugan in the battle.
  • Joker's Wild: The Darkus attributed Bakugan wins unconditionally.
  • Quick Sand Freeze: The winner Bakugan stays in the Gate Card.
  • Peacemaker: All Bakugan on that card whether friend or foe return to their respective owners.

Gallery[edit]

Anime[edit]

Game[edit]

References[edit]