Difference between revisions of "Command Card"
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[[File:51CSMSFHrIL.jpg|thumb|Command Card Quadruple Battle]] | [[File:51CSMSFHrIL.jpg|thumb|Command Card Quadruple Battle]] | ||
− | '''Command Cards''' are a type of [[ | + | '''Command Cards''' are a type of [[Gate Card]] from the [[HSP]] game. |
The Command Cards were later replaced by [[Copper]]/[[Bronze]] Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of [[Bakugan]], which was done by [[Character Card]] previously. | The Command Cards were later replaced by [[Copper]]/[[Bronze]] Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of [[Bakugan]], which was done by [[Character Card]] previously. | ||
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==Anime Command Cards== | ==Anime Command Cards== | ||
− | *'''Energy Merge''': Transfers 100 [[Gs]] from the opponent to your [[Bakugan]]. | + | *'''Energy Merge''': Transfers 100 [[G-Power|Gs]] from the opponent to your [[Bakugan]]. |
*'''Element Merge''': Transfers 200 Gs from the opponent to your Bakugan. | *'''Element Merge''': Transfers 200 Gs from the opponent to your Bakugan. | ||
− | *'''Blood Power''': Returns the [[Power Level]] of all Bakugan on the battle field to their base level. | + | *'''Blood Power''': Returns the [[G-Power|Power Level]] of all Bakugan on the battle field to their base level. |
*'''Mind Ghost''': Automatically defeats two Bakugan whether they are friend or foe. | *'''Mind Ghost''': Automatically defeats two Bakugan whether they are friend or foe. | ||
*'''Active Ghost''': Automatically defeats an enemy Bakugan. | *'''Active Ghost''': Automatically defeats an enemy Bakugan. | ||
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*'''Quartet Battle''': Enters two Bakugan in the battle. | *'''Quartet Battle''': Enters two Bakugan in the battle. | ||
*'''Joker's Wild''': The [[Darkus#Legacy|Darkus]] attributed Bakugan wins unconditionally. | *'''Joker's Wild''': The [[Darkus#Legacy|Darkus]] attributed Bakugan wins unconditionally. | ||
− | *'''Quick Sand Freeze''': The winner Bakugan stays in the [[Gate Card ( | + | *'''Quick Sand Freeze''': The winner Bakugan stays in the [[Gate Card (Generation 1)|Gate Card]]. |
*'''Peacemaker''': All Bakugan on that card whether friend or foe return to their respective owners. | *'''Peacemaker''': All Bakugan on that card whether friend or foe return to their respective owners. | ||
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==References== | ==References== | ||
− | {{ | + | {{Reflist}} |
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Bakugan (game)]] | [[Category:Bakugan (game)]] | ||
[[Category:Types of Cards]] | [[Category:Types of Cards]] |
Latest revision as of 20:27, 23 March 2024
Command Cards are a type of Gate Card from the HSP game.
The Command Cards were later replaced by Copper/Bronze Gate Cards. However, the abilities of Copper/Bronze cards are slightly different from a Command Card's since some Copper/Bronze cards contain orders that boost a type of Bakugan, which was done by Character Card previously.
Description[edit]
A Command Card will add an unexpected element of surprise to a Battle. There are the standard G-Power Boosts and HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow. The command will systematically alter the course of a Battle and could very well decide the fate of the final winner.[1]
Anime Command Cards[edit]
- Energy Merge: Transfers 100 Gs from the opponent to your Bakugan.
- Element Merge: Transfers 200 Gs from the opponent to your Bakugan.
- Blood Power: Returns the Power Level of all Bakugan on the battle field to their base level.
- Mind Ghost: Automatically defeats two Bakugan whether they are friend or foe.
- Active Ghost: Automatically defeats an enemy Bakugan.
- Triple Battle: Allows another Bakugan to join the brawl.
- Hyper Merge: Adds 100 Gs to each of your Bakugan.
- Freeze Enemy: Subtracts 200 Gs from the opponent and prevents the opponent from activating abilities.
- Land Pressure: Immobilizes the opponent's Bakugan and subtracts 200 Gs from each opponent.
- Switchback: Switches all attribute-changing Bakugan back to their original Attribute.
- Capacity Booster: Returns all Bakugan to their base levels and activates the level 2 Battle Gear Ability.
- Quartet Battle: Enters two Bakugan in the battle.
- Joker's Wild: The Darkus attributed Bakugan wins unconditionally.
- Quick Sand Freeze: The winner Bakugan stays in the Gate Card.
- Peacemaker: All Bakugan on that card whether friend or foe return to their respective owners.