Ability Card

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Similar to the three Gate Cards, an Ability Card may have G-Power boosts and particular instruction that all Brawlers have to obey. Ability Cards are quite forceful and when used properly can have an excellent effect on your opponents. Requirements to play an Ability Card are in a bold format.[1]

Ability Cards (Series 2 rules) come in three different colors:

  • Green: Powerful Ability Cards that include the Attribute-named cards (Gr).
  • Blue: Basic Ability Cards with G-Power increases but have less conditions than Red or Green cards (Bl).
  • Red: Situational abilities (Re).

Ability Cards are played from the hand at certain times to affect the outcome of the match. The common categories of use are before rolling (b/r), after rolling (a/r), start of a battle (s/b), during battle (d/b), win battle (w/b), lose battle (l/b) or after one of your opponent's actions (a/o). Further restrictions may apply, e.g. "Play before you roll a Pyrus Bakugan."

Ability Cards may be common or rare and there are special cards only available in the Arena product.

Series 1

Description

An Ability Card is an extremely valuable card to be holding in a deck. In fact, it is so powerful that only a single Ability Card is allowed to be brought to Battle. Unlike the other three Gateway cards, an Ability Card does not have any G-Power Boosts. Instead it has an HSP score and a particular instruction that all Brawlers must obey. An Ability Card is quite forceful and when used properly can have a devastating effect on your opponents.[2]

Usage

Under Series 1 rules, Ability Cards were different (there were also Character Cards and other types of cards).

An Ability Card is a card used to power up a Bakugan. A brawler cannot use it as the first card played, but anytime after that. An Ability Card can give a Bakugan power; Fire power, Wind power or Dark power. They can also give you G-Power. They were always a reflective print and even had metal inside them.

For examples of Series 1 cards, see Normal Card or Character Card.

Blue Ability Cards

Blue Ability Cards are a type of Ability Card, and you can only have one of it in the game. Blue Ability Cards are usually designed to give a Bakugan a boost in G-Power. While most Blue Ability Cards have G-Power Bonuses right on the left on the card, sometimes this is not the case, usually when the amount of G-Power to receive is dependent on something else. While it is true that some Blue Abilities have higher boosts, this means that that card will most probably have an extra ability, so sometimes, it can be good to just play it safe.

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Red Ability Cards

Red Ability Cards are a type of Ability Card and just like the other ones, you can only have one red card in the Game. Red Cards are Ability Cards that most often trigger when you roll your Bakugan and many of the cards affect the roll as well like placing a Bakugan on the field or allowed shifting to another Gate Card if you land on the wrong one. Red abilities also have very powerful cards but often a certain condition has to be met on your roll and if you miss roll, you may have just wasted an Ability Card so if you are a beginner, try using some Red Ability Cards that don't require something specific.

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Green Ability Cards

Green Ability Cards are a type of Ability Cards and just like Red Ability Cards and Blue Ability Cards, you can only have one. Green Cards are basically wild cards and are often considered to have the most powerful effects in the game. While these effects are powerful, there are several that require you to be on a losing streak so while Green Ability Cards are powerful, the brawler must be clever while using them.

Gallery

Trivia

  • In the anime, the way Ability Cards are activated changes each season.
    • Season 1: They are held or thrown.
    • Season 2: They are put into the Gauntlet and then activated.
    • Season 3: They are held.
    • Season 4: They are generated and activated by the BakuMeter.

See also

References