Difference between revisions of "Ability Card"

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Similar to the three [[Gate Cards]], an '''Ability Card''' may have [[G-Power]] boosts and particular instruction that all Brawlers have to obey. Ability Cards are quite forceful and when used properly can have an excellent effect on your opponents. Requirements to play an Ability Card are in a bold format.<ref>[http://www.bakugan.com/en/universe/cards_special.html Bakugan Cards]. Bakugan.com</ref>
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Similar to the three [[Gate Cards]], an '''Ability Card''' may have [[G-Power]] boosts and particular instruction that all Brawlers have to obey. Ability Cards are quite forceful and when used properly can have an excellent effect on your opponents. Requirements to play an Ability Card are in a bold format.<ref>[http://www.bakugan.com/en/universe/cards_special.html Bakugan Cards]. Bakugan.com</ref>
  
Ability Cards (Series 2 rules) come in three different colors:
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Ability Cards (Series 2 rules) come in three different colors:
* '''[[Green Ability Cards|Green]]''': Powerful Ability Cards that include the [[attribute]]-named cards (Gr).
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* '''[[Green Ability Cards|Green]]''': Powerful Ability Cards that include the [[attribute]]-named cards (Gr).
* '''[[Blue Ability Cards|Blue]]''': Basic Ability Cards with [[G-Power]] increases but have less conditions than Red or Green cards (Bl).
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* '''[[Blue Ability Cards|Blue]]''': Basic Ability Cards with [[G-Power]] increases but have less conditions than Red or Green cards (Bl).
* '''[[Red Ability Cards|Red]]''': Situational abilities (Re).
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* '''[[Red Ability Cards|Red]]''': Situational abilities (Re).
  
Ability Cards are played from the hand at certain times to affect the outcome of the match. The common categories of use are before rolling (b/r), after rolling (a/r), start of a battle (s/b), during battle (d/b), win battle (w/b), lose battle (l/b) or after one of your opponent's actions (a/o). Further restrictions may apply, e.g. "Play before you roll ''a [[Pyrus]] [[Bakugan]]''."
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Ability Cards are played from the hand at certain times to affect the outcome of the match. The common categories of use are before rolling (b/r), after rolling (a/r), start of a battle (s/b), during battle (d/b), win battle (w/b), lose battle (l/b) or after one of your opponent's actions (a/o). Further restrictions may apply, e.g. "Play before you roll ''a [[Pyrus]] [[Bakugan]]''."
  
Ability Cards may be common or rare and there are special cards only available in the Arena product.
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Ability Cards may be common or rare and there are special cards only available in the Arena product.
  
==Series 1==
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==Series 1==
Under Series 1 rules, Ability Cards were different (there were also Character Cards and other types of cards).
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Under Series 1 rules, Ability Cards were different (there were also Character Cards and other types of cards).
  
An Ability Card is a card used to power up a [[Bakugan]]. A brawler cannot use it as the first card played, but anytime after that. An Ability Card can give a Bakugan power; Fire power, Wind power or Dark power. They can also give you [[G-Power]]. They were always a reflective print and even had metal inside them.
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An Ability Card is a card used to power up a [[Bakugan]]. A brawler cannot use it as the first card played, but anytime after that. An Ability Card can give a Bakugan power; Fire power, Wind power or Dark power. They can also give you [[G-Power]]. They were always a reflective print and even had metal inside them.
  
For examples of Series 1 cards, see [[Normal card]] or [[Character card]].
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For examples of Series 1 cards, see [[Normal card]] or [[Character card]].
  
==Exclusive Card Sleeve Ability Cards==
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==Exclusive Card Sleeve Ability Cards==
One of the cards in each pack have a special ability printed on them that is only revealed by that card sleeve.
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One of the cards in each pack have a special ability printed on them that is only revealed by that card sleeve.
  
  
[[File:Dew At Dawn 1-6.jpg|100px]][[File:Dew At Dawn Reveal.jpg|100px]]
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[[File:Dew At Dawn 1-6.jpg|100px]][[File:Dew At Dawn Reveal.jpg|100px]]
  
==BakuBinder Special Cards==
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==BakuBinder Special Cards==
Special Cards that come with the purchase of the [[BakuBinder]].[[File:Book Of Power 1.jpg|100px]]
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Special Cards that come with the purchase of the [[BakuBinder]].[[File:Book Of Power 1.jpg|100px]]
  
 
==Trivia==
 
==Trivia==
* In the anime, the way Ability Cards are activated changes each season.
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* In the anime, the way Ability Cards are activated changes each season.
** Season 1: They are held or thrown.
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** Season 1: They are held or thrown.
** Season 2: They are put into the Gauntlet and then activated.
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** Season 2: They are put into the Gauntlet and then activated.
** Season 3: They are held.
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** Season 3: They are held.
** Season 4: They are generated and activated by the BakuMeter.
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** Season 4: They are generated and activated by the BakuMeter.
  
==See also==
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==See also==
* [[Bakugan]]
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* [[Bakugan]]
* [[Gate Card]]
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* [[Gate Card]]
* [[Fusion Abilities]]
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* [[Fusion Abilities]]
  
 
==References==
 
==References==
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[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Bakugan (game)]]
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[[Category:Bakugan (game)]]
[[Category:Ability Cards]]
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[[Category:Ability Cards]]
[[Category:Bakugan Dimensions]]
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[[Category:Bakugan Dimensions]]
[[Category:Bakugan Battle Brawlers]]
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[[Category:Bakugan Battle Brawlers]]
[[Category:Bakugan: New Vestroia]]
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[[Category:Bakugan: New Vestroia]]
[[Category:Bakugan: Gundalian Invaders]]
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[[Category:Bakugan: Gundalian Invaders]]
[[Category:Bakugan: Mechtanium Surge]]
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[[Category:Bakugan: Mechtanium Surge]]

Revision as of 08:11, 12 January 2019

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Similar to the three Gate Cards, an Ability Card may have G-Power boosts and particular instruction that all Brawlers have to obey. Ability Cards are quite forceful and when used properly can have an excellent effect on your opponents. Requirements to play an Ability Card are in a bold format.[1]

Ability Cards (Series 2 rules) come in three different colors:

  • Green: Powerful Ability Cards that include the attribute-named cards (Gr).
  • Blue: Basic Ability Cards with G-Power increases but have less conditions than Red or Green cards (Bl).
  • Red: Situational abilities (Re).

Ability Cards are played from the hand at certain times to affect the outcome of the match. The common categories of use are before rolling (b/r), after rolling (a/r), start of a battle (s/b), during battle (d/b), win battle (w/b), lose battle (l/b) or after one of your opponent's actions (a/o). Further restrictions may apply, e.g. "Play before you roll a Pyrus Bakugan."

Ability Cards may be common or rare and there are special cards only available in the Arena product.

Series 1

Under Series 1 rules, Ability Cards were different (there were also Character Cards and other types of cards).

An Ability Card is a card used to power up a Bakugan. A brawler cannot use it as the first card played, but anytime after that. An Ability Card can give a Bakugan power; Fire power, Wind power or Dark power. They can also give you G-Power. They were always a reflective print and even had metal inside them.

For examples of Series 1 cards, see Normal card or Character card.

Exclusive Card Sleeve Ability Cards

One of the cards in each pack have a special ability printed on them that is only revealed by that card sleeve.


Dew At Dawn 1-6.jpgDew At Dawn Reveal.jpg

BakuBinder Special Cards

Special Cards that come with the purchase of the BakuBinder.Book Of Power 1.jpg

Trivia

  • In the anime, the way Ability Cards are activated changes each season.
    • Season 1: They are held or thrown.
    • Season 2: They are put into the Gauntlet and then activated.
    • Season 3: They are held.
    • Season 4: They are generated and activated by the BakuMeter.

See also

References

  1. Bakugan Cards. Bakugan.com